Author Topic: Tilemaps with different types of collisions?  (Read 2593 times)

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Offline pimathbrainiac

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Tilemaps with different types of collisions?
« on: February 21, 2013, 02:23:30 pm »
I'm porting VVVVVV to the calculator: http://ourl.ca/18384

I don't know how to get spikes to work, though. (instant death)

How do you make the type of tilemap shown in the screenie have collisions based on what type of block you hit?

Attached is the source
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Offline Keoni29

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Re: Tilemaps with different types of collisions?
« Reply #1 on: February 21, 2013, 04:37:39 pm »
Simple! You just gotta add a return value to the collision detection subroutine. If there is a spike you die :3
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