Author Topic: Wait For Keys  (Read 23174 times)

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SirCmpwn

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Wait For Keys
« on: September 19, 2010, 01:20:22 pm »
Hello,
What is a good Axe routine to wait for all keys to be released?

Offline calc84maniac

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Re: Wait For Keys
« Reply #1 on: September 19, 2010, 01:21:26 pm »
While getKey(0)
End
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Offline calcdude84se

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Re: Wait For Keys
« Reply #2 on: September 19, 2010, 01:27:57 pm »
While getKey(0)
End

^++ This.
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SirCmpwn

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Re: Wait For Keys
« Reply #3 on: September 19, 2010, 01:28:53 pm »
Ah, I was using While getKey:End

Offline Michael_Lee

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Re: Wait For Keys
« Reply #4 on: September 19, 2010, 01:30:15 pm »
You could add a DispGraphr inside that loop, so that if you're using grayscale or something, it'll still be smooth.
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SirCmpwn

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Re: Wait For Keys
« Reply #5 on: September 19, 2010, 01:31:06 pm »
Right, that much I know.  And I usually use 4 level, so DispGraphrr would be more appropriate :)

Offline DJ Omnimaga

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Re: Wait For Keys
« Reply #6 on: September 19, 2010, 01:39:52 pm »
While getKey(0)
End

That doesn't work in Doors CS, though. I believe I had issues with Mirage as well as WabbitEmu. but again maybe Axe Tunnel was using a slightly different code.
« Last Edit: September 19, 2010, 01:40:14 pm by DJ Omnimaga »

_player1537

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Re: Wait For Keys
« Reply #7 on: September 19, 2010, 07:18:22 pm »
I have to do this in my code:
Code: [Select]
while getKey(0)
Pause 50
End
Otherwise it exits the loop randomly :O

Offline Michael_Lee

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Re: Wait For Keys
« Reply #8 on: September 19, 2010, 07:57:25 pm »
I have to do this in my code:
Code: [Select]
while getKey(0)
Pause 50
End
Otherwise it exits the loop randomly :O

Really?
The loop is suppose to exit only when you release the key - are you sure you aren't accidentally letting go of a button?
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Re: Wait For Keys
« Reply #9 on: September 19, 2010, 08:19:00 pm »
Maybe you're not holding down a button when it starts. Try

Code: (Axe) [Select]
:Repeat getKey(0)
:End
:While getKey(0)
:End

and see if it works.




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Re: Wait For Keys
« Reply #10 on: September 19, 2010, 08:53:31 pm »
I have to do this in my code:
Code: [Select]
while getKey(0)
Pause 50
End
Otherwise it exits the loop randomly :O

dittoes(i was getting a bit frustrated about it last night)...

Offline nemo

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Re: Wait For Keys
« Reply #11 on: September 19, 2010, 09:03:46 pm »
getKey(0) is just really fast.. so without any pause between checking getKey(0) will mess things up. you should be okay with this:
Code: [Select]
While getKey(0)
Pause 3
End


Offline ztrumpet

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Re: Wait For Keys
« Reply #12 on: September 19, 2010, 09:58:53 pm »
I generally add a Pause(50) also.

Offline Quigibo

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Re: Wait For Keys
« Reply #13 on: September 19, 2010, 10:54:31 pm »
If you're in Full mode then the delay in the key routine is too quick to register the key-group switch.  Make sure you're in Normal mode when using direct key detection.
« Last Edit: September 19, 2010, 10:54:49 pm by Quigibo »
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Re: Wait For Keys
« Reply #14 on: September 19, 2010, 11:24:05 pm »
Oh I see why there are issues now. Key delay was too short. Gonna have to fix Axe Tunnel at one point then...