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[sprite1]->Pic1[sprite2][sprite3][sprite4]0->S //Will use for animation purposes (frame number)Repeat getKey(15)If getKeyS++ //If a key is pressed, it will add one to the animation frame(S=4)*65532->S //If S = 4, it will subtract 4 (65532 should equal -4)EndPt-On(0,0,S*8+Pic1) //Will display one frame of the animation, and frames are 8 bytes eachDispGraphClrDrawEnd
[picture still]->PIC1[pictures left]->PIC2[][][][pictures right]->PIC3[][][]0->Agetkey(3)-getkey(2)->D+X->X.......!If D+1Pt-On(X ,Y ,A-D^4->A + PIC2)else!If +10->!Pt-On(X ,Y , Pic1)else!If +1Pt-On(X, Y, A+D^4->A + Pic3)End