Author Topic: Walking man  (Read 9469 times)

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Offline hellninjas

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Re: Walking man
« Reply #15 on: October 21, 2011, 03:02:40 pm »
Thanks this was what I was lookin for!
I dont have word so I write everything in meh binder!
« Last Edit: October 21, 2011, 03:03:04 pm by hellninjas »

Offline Eiyeron

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Re: Walking man
« Reply #16 on: October 21, 2011, 03:03:03 pm »
For the threes?

Offline Yeong

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Re: Walking man
« Reply #17 on: October 21, 2011, 03:06:29 pm »
Code: [Select]
[HEX]->Pic1
[HEX]...//Walking Right
[HEX]...//Walking Left

0→S→X→Y→Z //Z is Left/Right stuff S is animation
While 1
Pt-Off(X,Y,Z+8*S+Pic1
!if getKey
0→S
if getKey(3)
0→Z
s+1→S
If s+Num_of_Frame+1:1->S
End

if getKey(2)
8*(Frame of still+Right animation)→Z
s+1→S
If s+Num_of_Frame+1:1->S
End
ClrDraw
EndIf getKey(15)
EDIT:
* Yeong is ninja'd badly
« Last Edit: October 21, 2011, 03:07:06 pm by yeongJIN_COOL »
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Offline saintrunner

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Re: Walking man
« Reply #18 on: October 29, 2011, 09:13:33 pm »
still think it would be easier just to make like 2-3 sprites and connect them on a loop to the left and right keys....u press left, sprite changes,moves left, right, change, over...etc etc
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Offline Happybobjr

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Re: Walking man
« Reply #19 on: October 29, 2011, 11:06:28 pm »
that is what all the examples are telling him to do.
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