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Omnimaga
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Axe
(Moderator:
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Tilemaps with different types of collisions?
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Topic: Tilemaps with different types of collisions? (Read 2701 times)
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pimathbrainiac
Occasionally I make projects
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dagaem
Tilemaps with different types of collisions?
«
on:
February 21, 2013, 02:23:30 pm »
I'm porting VVVVVV to the calculator:
http://ourl.ca/18384
I don't know how to get spikes to work, though. (instant death)
How do you make the type of tilemap shown in the screenie have collisions based on what type of block you hit?
Attached is the source
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Keoni29
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Re: Tilemaps with different types of collisions?
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Reply #1 on:
February 21, 2013, 04:37:39 pm »
Simple! You just gotta add a return value to the collision detection subroutine. If there is a spike you die
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Tilemaps with different types of collisions?