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If {PY*96+PX+(A*96)+GDB1+F}=1
If {Y*96+X+(A*96)+GDB1+F}=1
!If {Y+A*96+X+F+GDB1}-1
Umm, those two lines don't do the same thing.Y+A*96 != Y*96+A*96
Indeed, Axe doesn't have implicit multiplication. In fact, if you have, say, "ABC" in your code, it will evaluate just like C alone would, but more slowly. (Since it loads A, then B, and finally C)