Well, true but at least it still had all the functions, like getkey, circle and output
But anyways, perhaps someone else could write me a function that does the following for my code.....
For walls ranging from left to right 12 sprites (F) and 4 sprites deep(A)
If Your position + the wall's position relative to you is on (in GDB1)
Draw a column That is at the correct F location, and that is A*8 pixels away from the top and bottom of the screen, using the picvar + the depth (for offset to other pics in mem, Pic1+A*16 or similar)
End
End
End
Dispgraph
That's what my code is supposed to do.