Author Topic: What version of Axe would you recomend?  (Read 6984 times)

0 Members and 2 Guests are viewing this topic.

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
What version of Axe would you recomend?
« on: October 02, 2011, 10:12:46 pm »
I am new to Axe and I was wondering... what version of Axe would you recommend? (and why if possible)  :)
hopefully I got them all.
« Last Edit: October 02, 2011, 10:13:53 pm by parser padwan »

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: What version of Axe would you recomend?
« Reply #1 on: October 02, 2011, 10:15:10 pm »
I use 1.0.3, Runer's bugfixed version. I was really hesitant to upgrade from .5.3b, because it was so wonderfully stable, but when Zedd came out, it only works with 1.0.3 and later, so, that compelled me.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: What version of Axe would you recomend?
« Reply #2 on: October 02, 2011, 10:15:44 pm »
What's Zedd?

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: What version of Axe would you recomend?
« Reply #3 on: October 02, 2011, 10:16:43 pm »
BuilderBoy's physics library. It's pretty awesome looking (though admittedly, I haven't gotten around to actually making anything with it. http://ourl.ca/13090
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: What version of Axe would you recomend?
« Reply #4 on: October 02, 2011, 10:17:27 pm »
Epic poll O.O

Since you're just starting out, I'd recommend the newest version. It's going to be more optimized and fully-featured than any other version. The only reason I haven't updated my version from 0.5.3b is because I still have programs made with older syntax that won't work in the new version, but once I fix them I will upgrade.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: What version of Axe would you recomend?
« Reply #5 on: October 02, 2011, 10:18:02 pm »
Zedd is a physics library for axe. http://ourl.ca/4665

Ninja'd
« Last Edit: October 02, 2011, 10:18:26 pm by mrmprog »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: What version of Axe would you recomend?
« Reply #6 on: October 02, 2011, 10:47:22 pm »
I use 1.0.3, Runer's bugfixed version. I was really hesitant to upgrade from .5.3b, because it was so wonderfully stable, but when Zedd came out, it only works with 1.0.3 and later, so, that compelled me.

Why not use 1.0.5 :D It's newer and has moar features, and still works with Zedd ^^

Offline NecroBumpist

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 130
  • Rating: +14/-5
  • Master of Lua
    • View Profile
Re: What version of Axe would you recomend?
« Reply #7 on: October 02, 2011, 10:50:29 pm »
I wish someone would make an in-depth description of the current Axe release's features :)
I would love to read it!
Developing Lua scripts for the NSpire ?
Check out the Necrotorium
Need a few routines to run faster ? Checkout the MODS Lua Assembly Toolkit.
Need to save space for your scripts ? Checkout LuaSrcDiet

Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: What version of Axe would you recomend?
« Reply #8 on: October 02, 2011, 10:51:10 pm »
isn't deep thought doing one?

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: What version of Axe would you recomend?
« Reply #9 on: October 02, 2011, 11:04:18 pm »
Mine's a beginner's guide. Sounds like you want something like a more thorough commands list -- I think wiki.axe.omnimaga.org is for that job :)
« Last Edit: October 02, 2011, 11:04:38 pm by Deep Thought »




Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: What version of Axe would you recomend?
« Reply #10 on: October 02, 2011, 11:21:19 pm »
* Darl181 forgot about AxeWiki O.O

And I'd go for the latest as well (atm 1.0.5b)
« Last Edit: October 02, 2011, 11:21:57 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: What version of Axe would you recomend?
« Reply #11 on: October 02, 2011, 11:23:29 pm »
* Darl181 forgot about AxeWiki O.O
Unfortunately (as alberthrocks pointed out on IRC), somebody vandalized it...




Offline parserp

  • Hero Extraordinaire
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1455
  • Rating: +88/-7
  • The King Has Returned
    • View Profile
Re: What version of Axe would you recomend?
« Reply #12 on: October 04, 2011, 04:38:05 pm »
Thanks guys. looks like the newest version would be the best. :)

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: What version of Axe would you recomend?
« Reply #13 on: October 29, 2011, 09:37:05 pm »
yeah, always go for the newest one...even if it says there may b problems, usually as long as ur careful in ur coding, it doesnt effect any thing
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: What version of Axe would you recomend?
« Reply #14 on: October 29, 2011, 11:10:22 pm »
There shouldn't be any problems at all with version 1.0.5 except for incompatibility issues with versions prior to 1.0.0, so unless you've already made programs with older versions and don't want to rewrite, you shouldn't come across any issues with 1.0.5.