Author Topic: Why is the sound getting disrupted on button press?  (Read 6668 times)

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Offline Quigibo

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Re: Why is the sound getting disrupted on button press?
« Reply #15 on: November 14, 2011, 12:48:50 pm »
Many Axe programs never need interrupts at all but don't remove them because they either don't know about them or think that there is some reason to keep them.

You should only KEEP the interrupts on if you are using:
  • A non-direct getkey
  • input

You should especially REMOVE the interrupts on if you are using:
  • Grayscale
  • Freq()
  • Port
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Offline aeTIos

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Re: Why is the sound getting disrupted on button press?
« Reply #16 on: November 15, 2011, 09:23:10 am »
The Runer of Quibigo?
Lol that actually sounds like an idea for a RPG name O.O

Problem solved! XD
It was just MOS being idiotic.
Putting FnOff at first solved it XD
Thanks for ppl who were in IRC XD
What does FnOff do btw? Did it just remove the busy indicator? Because I remember in TI-BASIC, when pressing keys it slowed things down by about 1% and I saw it happen in some ASM games too (especially in MirageOS games that didn't disable MirageOS interrupts)
It happens more. It happens especially when using getKey (but not much)
I'm not a nerd but I pretend: