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Omnimaga
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[FR]
Section Francophone
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[FR]
Programmation Axe Parser
(Moderator:
Runer112
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[TI-83+] Fallen
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Topic: [TI-83+] Fallen (Read 15721 times)
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Ovnize
LV2
Member (Next: 40)
Posts: 26
Rating: +2/-0
Re: Une idée qui va peut-être se concrétiser
«
Reply #15 on:
April 03, 2013, 03:00:24 pm »
Plus comme dans Walking Dead, ils arriveront d'une entrée (porte, fenêtre, etc...), enfaite ce sont plus des mutants. x)
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Ovnize
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Posts: 26
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Re: [TI-83+] Falled
«
Reply #16 on:
April 10, 2013, 06:34:43 am »
J'ai eu l'idée d'ajouter des niveaux en JetPack. J'ai commencer un petit moteur physique pour, d'ailleurs.
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Hayleia
Programming Absol
Coder Of Tomorrow
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Re: [TI-83+] Falled
«
Reply #17 on:
April 10, 2013, 11:20:49 am »
Premièrement: "fall, fell, fallen"
Deuxièmement, pourquoi ne pas utiliser d'inflation dans le moteur physique, par exemple par 256, histoire d'éviter les sauts de pixels ?
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I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Ovnize
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Posts: 26
Rating: +2/-0
Re: [TI-83+] Fallen
«
Reply #18 on:
April 10, 2013, 03:21:42 pm »
Ah, oui, fallen, excuse moi. x)
Et 256 est trop... "violent", finalement, j'ai mis 16, carrément, sinon ça ralenti trop (y a peut-être d'autres manières d'éviter le ralentissement, je reste un débutant).
«
Last Edit: April 11, 2013, 02:25:57 am by Ovnize
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neuronix
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Posts: 108
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Re: [TI-83+] Fallen
«
Reply #19 on:
September 10, 2016, 04:55:22 am »
Projet abandonné j'imagine?
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TIfanx1999
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Re: [TI-83+] Fallen
«
Reply #20 on:
September 10, 2016, 05:26:54 pm »
Yea, I believe it's discontinued. The creator hasn't been around in over a year.
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Omnimaga
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[TI-83+] Fallen