0 Members and 1 Guest are viewing this topic.
-A program made in Hybrid Basic with SpriteLib does not require SpriteLib to run in a shell, right?
Quote from: ScoutDavid on December 04, 2010, 07:56:24 am-A program made in Hybrid Basic with SpriteLib does not require SpriteLib to run in a shell, right?A program that uses xLib always requires xLib, even in a shell. A program that uses Celtic III always requires Celtic III, even in a shell. In the same way, a program that uses SpriteLib always requires SpriteLib, even in a shell.The difference is that xLib and Celtic III are included in DCS, even though it's hard to notice.
Yeah that would rule, or maybe Xeda can add the option to chain it, later, so both Doors and SpriteLib can be used together. Alternatively, he could do like Hot Dog did with Coorelation and allow the user to switch between both apps in the middle of a BASIC program by running an Asm() program. Chaining can be slow so that could be an alternative.@Xeda, by the way the program was uploaded in the wrong directory so I moved it. It was in 83+ instead of 83+ tools.
Only a later version of SpriteLib (complete stable one)
Quote from: ScoutDavid on December 04, 2010, 04:54:52 pmOnly a later version of SpriteLib (complete stable one)You seem to think that SpriteLib isn't stable because it's programed in hex. From what I've seen, Xeda is very good at programming in hex and I have not encountered any crashes due to SpriteLib.
Quote from: ztrumpet on December 04, 2010, 06:21:30 pmQuote from: ScoutDavid on December 04, 2010, 04:54:52 pmOnly a later version of SpriteLib (complete stable one)You seem to think that SpriteLib isn't stable because it's programed in hex. From what I've seen, Xeda is very good at programming in hex and I have not encountered any crashes due to SpriteLib. No, it's not that. But Xeda, I think wants to add LOTS OF STUFF to SpriteLib (i hope he does) and if kerm made it work now, it would be outdated in a week. Get it?I love HEX and understand the importance of HEX
No, it's not that. But Xeda, I think wants to add LOTS OF STUFF to SpriteLib (i hope he does) and if kerm made it work now, it would be outdated in a week. Get it?I love HEX and understand the importance of HEX
Oh, yeah. I plan to fill the whole 16384 bytes and I am at only about 2000 bytes. That is why I am still thinking about including BASIC Recode in there because for one I have so many wonderful calls in SpriteLib that I can make use of and two, I need to fill up more space
An idea that would be really neat that I do not think will ever be implemented in SpriteLib would be a 3D sprite and tilemap routine If I can do it, I promise I will, but I really don't believe I can. Can you imagine all the inputs required :Z-axis rotation,Y-axis rotation,X axis rotation,Width of the map,layers/levels of the map,Tile map data,sprite data,display method layer 1,[display method layer 2...
Quote from: Xeda112358 on December 04, 2010, 07:43:08 pmOh, yeah. I plan to fill the whole 16384 bytes and I am at only about 2000 bytes. That is why I am still thinking about including BASIC Recode in there because for one I have so many wonderful calls in SpriteLib that I can make use of and two, I need to fill up more space QuoteAn idea that would be really neat that I do not think will ever be implemented in SpriteLib would be a 3D sprite and tilemap routine If I can do it, I promise I will, but I really don't believe I can. Can you imagine all the inputs required :Z-axis rotation,Y-axis rotation,X axis rotation,Width of the map,layers/levels of the map,Tile map data,sprite data,display method layer 1,[display method layer 2...*Faints*