Author Topic: Blastlabs [Axe]  (Read 47069 times)

0 Members and 1 Guest are viewing this topic.

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: Blastlabs [Axe]
« Reply #75 on: October 26, 2012, 09:00:45 pm »
Hey, if we want to talk about Mega Man, let's make a new thread. This thread is about Blastlabs.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Blastlabs [Axe]
« Reply #76 on: October 26, 2012, 11:33:10 pm »
Quote
I wonder if the authors are members of any forums out there?

We are the authors (chickendude and me). Madskillz also help us a lot with nice graphicals stuff (bosses and other stuff).

Quote
It would be nice if it's still active if they kept us updated

Still very very active (12 commits for 7 days)
There's actually no topic about this game anywhere this was really a "secret project" in fact.

We could open a topic here but I will wait a bit before. If chickendude want to do that, he could :)


Ah ok thanks :). And yeah I agree with LincolnB

Offline stevon8ter

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 663
  • Rating: +10/-0
    • View Profile
Re: Blastlabs [Axe]
« Reply #77 on: December 09, 2012, 07:36:39 am »
Hey leafy, are you still working/planning to work on Blast Labs?
None of my posts are meant offending... I you feel hurt by one of my posts, tell me ... So i can appoligise me and/or explain why i posted it


Hi there, I'm the allmighty (read as: stupid, weak...) STEVON8TER

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: Blastlabs [Axe]
« Reply #78 on: February 20, 2013, 06:05:55 am »
Bump. Same as above.

Offline leafy

  • Project Author
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: Blastlabs [Axe]
« Reply #79 on: February 20, 2013, 10:03:21 am »
Yes, I hope to eventually get back to this when I have time. Unfortunately, I may not have time until late March or early April.
In-progress: Graviter (...)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Blastlabs [Axe]
« Reply #80 on: June 11, 2013, 09:30:26 pm »
What about May, June, July and August? :P