Author Topic: Blaster Master!  (Read 45913 times)

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Offline shmibs

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Re: Blaster Master!
« Reply #60 on: August 26, 2011, 03:24:37 pm »
=0
and that's all i have to say about that.

hopefully there will be an update soon, now.

Offline DJ Omnimaga

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Re: Blaster Master!
« Reply #61 on: August 26, 2011, 10:47:10 pm »
By the way how many bullets can your game display at once?

Offline shmibs

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Re: Blaster Master!
« Reply #62 on: August 28, 2011, 04:34:08 am »
we shall see?
i haven't actually implemented bullets properly in game yet because i needed to make it work in a test program first to make sure everything was functioning, so i'm not sure how many it will be able to manage without slowing down. with the size of the screen, though, there will probably only ever be, at most, 8 or 9 drawn at once(including enemy bullets).

Offline shmibs

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Re: Blaster Master!
« Reply #63 on: October 12, 2011, 08:20:53 pm »
blech, as much as i hate to say it (and i've been denying it for a while now) the current code is just too much of a jumbled mess to continue working on. i was learning how to write half of the things in it as i went, and they are all barely patched together, with the slightest change breaking everything. the latest version of the source is below for anyone who wants it. meanwhile, i'm going to be going back and work on perfecting each aspect of the game (which means, primarily, a highly optimised smooth-scrolling tilemapper, a system for dealing with variable numbers of bullets and enemies, and a more compressed method for drawing all the animated sprites).

don't expect prompt updates or anything; i get sidetracked from time to time (well, most times) and have difficulty actually finishing any one thing, so it will be miraculous if this is ever completed. i'm not ready to toss it out just yet, though :P
EDIT: because i forgot to actually add the source :P
« Last Edit: October 12, 2011, 08:31:25 pm by shmibs »

Offline ralphdspam

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Re: Blaster Master!
« Reply #64 on: October 12, 2011, 08:23:30 pm »
It sounds like a really good game.  I hope you can finish it.  :)
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Offline Yeong

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Re: Blaster Master!
« Reply #65 on: October 12, 2011, 08:24:49 pm »
It sounds like a really good game.  I hope you can finish it.  :)
Seconded.

There's not much good games with tanks XD
Keep it on!
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Offline BalancedFury

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Re: Blaster Master!
« Reply #66 on: October 12, 2011, 08:25:36 pm »
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ralphdspam

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Re: Blaster Master!
« Reply #67 on: October 12, 2011, 09:26:19 pm »
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
Well, they're both revolutionary games that pushed the NES to its limit. 
« Last Edit: October 12, 2011, 09:26:53 pm by ralphdspam »
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Offline BalancedFury

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Re: Blaster Master!
« Reply #68 on: October 12, 2011, 09:35:59 pm »
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
Well, they're both revolutionary games that pushed the NES to its limit. 
True... but still
I don't know why. Here are some more things that make me think of other things...
Youtube makes me think about The Game
The cake makes me think about The Game
Quest makes me think about Maplestory
And etc.
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline TIfanx1999

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Re: Blaster Master!
« Reply #69 on: October 14, 2011, 12:26:31 pm »
[offtopic]
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
Sounds like you got Megaman on the Mega brains! :P I just bought the DVD's on sale at fye for season 1&2 of the old show :D
[/offtopic]

@Shmibs: I'm looking forward to seeing your new progress on this. :)


Offline BalancedFury

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Re: Blaster Master!
« Reply #70 on: October 14, 2011, 06:51:30 pm »
[offtopic]
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
Sounds like you got Megaman on the Mega brains! :P I just bought the DVD's on sale at fye for season 1&2 of the old show :D
[/offtopic]

@Shmibs: I'm looking forward to seeing your new progress on this. :)


I love watching old shows of basically anything :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline DJ Omnimaga

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Re: Blaster Master!
« Reply #71 on: November 13, 2011, 02:52:08 pm »
For some reason, hearing the words BLASTER and MASTER makes me think about Megaman lol
In my case it always makes me think of the eurobeat song Master Blaster :P

Also shmibs is this project still alive or have you dropped it? It didn't show anymore sign of life lately :(
« Last Edit: November 13, 2011, 02:55:01 pm by DJ_O »

Offline annoyingcalc

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Re: Blaster Master!
« Reply #72 on: November 13, 2011, 02:54:48 pm »
you likebumping old threads?
This used to contain a signature.

Offline DJ Omnimaga

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Re: Blaster Master!
« Reply #73 on: November 13, 2011, 11:20:22 pm »
I just have 6 months worth of project updates to catch up on... O.O

Offline shmibs

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Re: Blaster Master!
« Reply #74 on: November 15, 2011, 03:18:28 pm »
it's still alive, yes. things are just going slowly, and i don't want to start posting stuff again until i have at least as much as i did for that first screenshot in this thread. i don't want to bump things over and over when i haven't actually gotten anything new done.