Author Topic: Beta Releases and Bug Reports  (Read 22784 times)

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Offline yunhua98

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Beta Releases and Bug Reports
« on: November 13, 2010, 11:40:30 pm »
First time the game has any difficulty at all.  :D

Axe Bomberman Beta:
BOMBBAK8 is the source
BOMBRMAN is the Game
Your gonna need Pic1 to compile.  ;)

EDIT:  go for updated version here: http://ourl.ca/7909/141430

« Last Edit: November 14, 2010, 08:16:03 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: Beta Releases and Bug Reports
« Reply #1 on: November 14, 2010, 04:02:44 am »
I tried it and it seems nice so far, but for some reasons the title screen seems glitchy ???

« Last Edit: November 14, 2010, 08:16:15 pm by yunhua98 »

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #2 on: November 14, 2010, 07:31:01 pm »
hmm...  odd, I could've sworn I added the pic in, did you compile it yourself?

EDIT:  oh, well, I re-compiled.  ;)  also, I fixed the bug for the enemy.  now, as intended, every time you progress a level, it takes one more hit to kill the enemy.  also, if you beat level 255, your calc will crash, but I'm not gonna bother fixing that, because if you have enough free time to kill the ghost 31110 times without dying, you deserve it.  :P  Also, on the screenie it shows how if you move the cursor at the title screen down, it doesn't clear the bomb on the top, but that doesn't happen on the real calc.  ;)

anyways, heres a screenie and an updated version.  ;)

also, the edits were for the title, which was originally just Beta Releases.  ;)
« Last Edit: November 14, 2010, 08:17:03 pm by yunhua98 »

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Offline squidgetx

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Re: Beta Releases and Bug Reports
« Reply #3 on: November 14, 2010, 08:37:10 pm »
Idk if you want to change this, but I think inverting the text on the level advance screen would make it look a little better at the cost of a few bytes

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #4 on: November 14, 2010, 08:42:45 pm »
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)

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Offline squidgetx

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Re: Beta Releases and Bug Reports
« Reply #5 on: November 14, 2010, 08:46:14 pm »
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)
That's a nice policy :) I do that to some extent but never in between updates/releases. (for example the transition effect in Ash wasn't there for a while and I only just added it a couple hours ago :P)

Offline DJ Omnimaga

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Re: Beta Releases and Bug Reports
« Reply #6 on: November 15, 2010, 01:34:07 am »
Nice update. By the way I did not really notice but what will be the difficulty increase after each level?

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #7 on: November 15, 2010, 11:39:07 am »
The ghost takes one more hit to dies.  ;)

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Re: Beta Releases and Bug Reports
« Reply #8 on: November 15, 2010, 12:17:18 pm »
Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #9 on: November 15, 2010, 12:48:00 pm »
Ah ok. I thought about maybe more obstacles and indestructible blocks or something, or maybe some traps
that's a pretty good idea.  ;)
btw, should I add cheat codes?

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Offline squidgetx

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Re: Beta Releases and Bug Reports
« Reply #10 on: November 15, 2010, 02:22:45 pm »
Cheat codes maybe :P If you do, don't document them.  Make people look for them :)

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #11 on: November 15, 2010, 06:13:47 pm »
where would I hide the codes though?  any ideas?

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Offline AngelFish

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Re: Beta Releases and Bug Reports
« Reply #12 on: November 15, 2010, 06:15:33 pm »
Yunhua, you already have a *brilliant* piece of pseudo-SMC on your calc written specifically for cheat codes  ;)
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline yunhua98

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Re: Beta Releases and Bug Reports
« Reply #13 on: November 15, 2010, 06:18:09 pm »
lol, I if it would work with Axe?  I'm gonna go check, but how would the user find the codes?  since Axe doesn't show the source anyway?

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Offline Deep Toaster

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Re: Beta Releases and Bug Reports
« Reply #14 on: November 15, 2010, 06:25:31 pm »
no, I'm gonna replace it with a better one later on.  my policy has always been Do it now, spice it up later.  ;)

Nice, I wish I could stick with that. I always lose motivation to code pretty quickly.

It looks really good! For cheat codes, I'd suggest storing the code as [] hex in some random place in the prgm :D