Author Topic: Bomberman 2  (Read 22208 times)

0 Members and 1 Guest are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Bomberman 2
« on: January 29, 2011, 03:17:22 pm »
I'm starting a new Bomberman game since the old one is pretty much finished and has a lot of messy code that I started a long time ago, when I wasn't as good at Axe.  :P  The new one is 3lvl greyscale, has 16x16 sprites, and features scrolling.  The explosion sprites aren't done yet, so I'm using black sprites as placeholders, you can't die yet, and there is no AI, but I'll get that added in due time, and I'll get sprites facing the other directions done soon too.  ;)  For now, here's a screenie.  :D
« Last Edit: January 29, 2011, 03:17:46 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Bomberman 2
« Reply #1 on: January 29, 2011, 03:20:20 pm »
That looks cool. The only thing I think you should change is that the character looks really Pokemon like and think it should look different. But that's just me, good luck on it :) Looks cool.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline squidgetx

  • Food.
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1881
  • Rating: +503/-17
  • rawr.
    • View Profile
Re: Bomberman 2
« Reply #2 on: January 29, 2011, 03:20:53 pm »
Lol, that guy looks like the one from Pokemon. The graphics look great, but is the gray as flickery on calc as in the screenie? Also, do you think that 16x16 gives you too narrow of a view? :/ (although I guess it's too late to change that...)

lol ninja'd sort of
« Last Edit: January 29, 2011, 03:21:14 pm by squidgetx »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Bomberman 2
« Reply #3 on: January 29, 2011, 03:21:47 pm »
I agree with whats been said, especially the field of view unfortunately :[ As for the character, are you planning to give him walking animations and turning?

Offline yunhua98

  • You won't this read sentence right.
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Bomberman 2
« Reply #4 on: January 29, 2011, 03:23:34 pm »
actually that character is also a place holder, its the Pokemon sprite but with a "B" on the cap.  ;)  this weekend, once I get more comp access, I'm gonna make new sprites and then copy them to the calc.  As for the 16x16 view, thats kinda what I'm trying to do, make it narrower and harder.  It'll require more strategy.  ;)
« Last Edit: January 29, 2011, 03:24:19 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Bomberman 2
« Reply #5 on: January 29, 2011, 03:24:29 pm »
Gotcha, well in that case, carry on!  Its looking great! :D

Offline kalan_vod

  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2715
  • Rating: +10/-0
    • View Profile
    • kalanrock.us
Re: Bomberman 2
« Reply #6 on: January 29, 2011, 03:42:28 pm »
Very nice, great success! (in Borat voice..) Looks nice, 16x16 would make it more interesting!

Offline yunhua98

  • You won't this read sentence right.
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Bomberman 2
« Reply #7 on: January 29, 2011, 03:45:52 pm »
thanks guys!  I'm going to work on more sprites for now though...  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Madskillz

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 488
  • Rating: +32/-2
    • View Profile
Re: Bomberman 2
« Reply #8 on: January 29, 2011, 05:01:41 pm »
Looks good, I had some old bomberman sprites but they weren't 16x16 but I think 8x16

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Bomberman 2
« Reply #9 on: January 30, 2011, 07:28:12 pm »
I kinda like the pokemon character...
Makes me nonstalgic :P

Looks nice!
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Ashbad

  • Guest
Re: Bomberman 2
« Reply #10 on: January 30, 2011, 07:36:44 pm »
yunhua, that looks awesome :D  I'm really anticipating this! :)

Offline yunhua98

  • You won't this read sentence right.
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Bomberman 2
« Reply #11 on: January 30, 2011, 09:16:27 pm »
Thanks!  Although I'm not going to keep the pokemon-ish sprite.  I could add a cheat code to toggle it though.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Bomberman 2
« Reply #12 on: January 31, 2011, 02:52:00 pm »
Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?

Offline kindermoumoute

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 836
  • Rating: +54/-3
    • View Profile
Re: Bomberman 2
« Reply #13 on: January 31, 2011, 03:08:20 pm »
Good job, I can't wait to see !
Projects :

Worms armageddon z80 :
- smoothscrolling Pixelmapping : 100%
- Map editor : 80%
- Game System : 0%

Tutoriel français sur l'Axe Parser
- 1ère partie : en ligne.
- 2ème partie : en ligne.
- 3ème partie : en ligne.
- 4ème partie : 10%
- Annexe : 100%

Offline yunhua98

  • You won't this read sentence right.
  • Project Author
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Bomberman 2
« Reply #14 on: January 31, 2011, 04:28:06 pm »
Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?

you mean the black ones?  I don't really know what to do for them, suggestions?

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>