Author Topic: Bomberman 2  (Read 22381 times)

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Offline yunhua98

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Bomberman 2
« on: January 29, 2011, 03:17:22 pm »
I'm starting a new Bomberman game since the old one is pretty much finished and has a lot of messy code that I started a long time ago, when I wasn't as good at Axe.  :P  The new one is 3lvl greyscale, has 16x16 sprites, and features scrolling.  The explosion sprites aren't done yet, so I'm using black sprites as placeholders, you can't die yet, and there is no AI, but I'll get that added in due time, and I'll get sprites facing the other directions done soon too.  ;)  For now, here's a screenie.  :D
« Last Edit: January 29, 2011, 03:17:46 pm by yunhua98 »

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Offline meishe91

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Re: Bomberman 2
« Reply #1 on: January 29, 2011, 03:20:20 pm »
That looks cool. The only thing I think you should change is that the character looks really Pokemon like and think it should look different. But that's just me, good luck on it :) Looks cool.
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Offline squidgetx

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Re: Bomberman 2
« Reply #2 on: January 29, 2011, 03:20:53 pm »
Lol, that guy looks like the one from Pokemon. The graphics look great, but is the gray as flickery on calc as in the screenie? Also, do you think that 16x16 gives you too narrow of a view? :/ (although I guess it's too late to change that...)

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« Last Edit: January 29, 2011, 03:21:14 pm by squidgetx »

Offline Builderboy

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Re: Bomberman 2
« Reply #3 on: January 29, 2011, 03:21:47 pm »
I agree with whats been said, especially the field of view unfortunately :[ As for the character, are you planning to give him walking animations and turning?

Offline yunhua98

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Re: Bomberman 2
« Reply #4 on: January 29, 2011, 03:23:34 pm »
actually that character is also a place holder, its the Pokemon sprite but with a "B" on the cap.  ;)  this weekend, once I get more comp access, I'm gonna make new sprites and then copy them to the calc.  As for the 16x16 view, thats kinda what I'm trying to do, make it narrower and harder.  It'll require more strategy.  ;)
« Last Edit: January 29, 2011, 03:24:19 pm by yunhua98 »

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Offline Builderboy

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Re: Bomberman 2
« Reply #5 on: January 29, 2011, 03:24:29 pm »
Gotcha, well in that case, carry on!  Its looking great! :D

Offline kalan_vod

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Re: Bomberman 2
« Reply #6 on: January 29, 2011, 03:42:28 pm »
Very nice, great success! (in Borat voice..) Looks nice, 16x16 would make it more interesting!

Offline yunhua98

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Re: Bomberman 2
« Reply #7 on: January 29, 2011, 03:45:52 pm »
thanks guys!  I'm going to work on more sprites for now though...  ;)

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Offline Madskillz

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Re: Bomberman 2
« Reply #8 on: January 29, 2011, 05:01:41 pm »
Looks good, I had some old bomberman sprites but they weren't 16x16 but I think 8x16

Offline Michael_Lee

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Re: Bomberman 2
« Reply #9 on: January 30, 2011, 07:28:12 pm »
I kinda like the pokemon character...
Makes me nonstalgic :P

Looks nice!
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Re: Bomberman 2
« Reply #10 on: January 30, 2011, 07:36:44 pm »
yunhua, that looks awesome :D  I'm really anticipating this! :)

Offline yunhua98

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Re: Bomberman 2
« Reply #11 on: January 30, 2011, 09:16:27 pm »
Thanks!  Although I'm not going to keep the pokemon-ish sprite.  I could add a cheat code to toggle it though.  ;)

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Offline DJ Omnimaga

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Re: Bomberman 2
« Reply #12 on: January 31, 2011, 02:52:00 pm »
Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?

Offline kindermoumoute

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Re: Bomberman 2
« Reply #13 on: January 31, 2011, 03:08:20 pm »
Good job, I can't wait to see !
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Offline yunhua98

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Re: Bomberman 2
« Reply #14 on: January 31, 2011, 04:28:06 pm »
Nice, I would change the tiles that surrounds the level area, though. Will there be different looking levels, by the way?

you mean the black ones?  I don't really know what to do for them, suggestions?

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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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