Author Topic: CaDanITE  (Read 34080 times)

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Offline Geekboy1011

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Re: CaDanITE
« Reply #30 on: September 22, 2010, 11:08:36 pm »
hmm i dont see any thing missing but again i only gave it a quick glance so yeah
the only other idea was i guess trading from the top down or something idk we were talking about it on irc

Offline Iambian

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Re: CaDanITE
« Reply #31 on: September 23, 2010, 06:31:27 pm »
Minor update on the details. To ease a few worries, project files are going to be kept in appvars. Their names will be automatically generated by the app, but when you view them in CaDanITE, you'll only see the description (up to 24 characters long) that you gave the project files. You should be able to delete project files from there, if it comes down to it. You may not want to, but just for completeness sake, might as well.

Even though all project will be kept in FlashROM, I'll demand of its users to have at least 24KB of RAM free. You know. Just to make sure you can continue editing files while they are in RAM. Files in FlashROM aren't actually edited until you save your project, so you can decide to do things like discard any changes you make. What you are actually editing is a temporary copy.

Since this project file is going to act as a miniature file system, I was thinking as to whether or not to allow to remain in the project after it's deleted so you can use them again if you change your mind. If I go that route, I'll include ways to clean out unused items.

What do you guys think?
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Offline DJ Omnimaga

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Re: CaDanITE
« Reply #32 on: September 23, 2010, 06:41:52 pm »
I'm glad we can keep our files archived before editing ^^. I assume the archived copies are kept during editing, right? It might be a good idea so if a RAM clear was to occur, we do not lose everything while editing (like Mario, for example)

I do not understand what you mean by the following, though ???

Quote
Since this project file is going to act as a miniature file system, I was thinking as to whether or not to allow to remain in the project after it's deleted so you can use them again if you change your mind. If I go that route, I'll include ways to clean out unused items.

Offline Geekboy1011

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Re: CaDanITE
« Reply #33 on: September 23, 2010, 08:44:10 pm »
same with me iambian can u clarify that statement thank you ^_^

Offline Iambian

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Re: CaDanITE
« Reply #34 on: September 23, 2010, 10:38:05 pm »
What I meant by that can be compared with an extreme example: Microsoft Office (Word) documents. Even though you may "delete" stuff from the file after you have written and saved stuff, that stuff is never actually deleted. It just sits there in the file having been flagged as deleted. It remains in the file forever.

While that's a rather poor and rather disgusting example, what I'm suggesting is keeping things that you didn't want right then and there so that if you want them again, or even want to reference them later in another project file, it'll still be there. You'll be given the option of permanently removing them from the project at some point, but this *does* give you a sort of undo feature.
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Offline Geekboy1011

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Re: CaDanITE
« Reply #35 on: September 23, 2010, 11:06:06 pm »
if possible i would make it a option in teh editor like a choice in a option menu cause i see my self having a use for it where as some people may need that extra few bytes in ram/arc and it wont be worth it for 

Offline DJ Omnimaga

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Re: CaDanITE
« Reply #36 on: September 23, 2010, 11:16:37 pm »
Oh nice, kinda like a trash bin? It might be good to allow the user to disable this, though. Some people tend to forget to clean their stuff and might end up inadvertently filling their memory after several edits. X.x

Offline Geekboy1011

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Re: CaDanITE
« Reply #37 on: September 23, 2010, 11:19:20 pm »
yeah thats what i was thinking and that exact thing happens to me all the time with windows trash bin

>mfw hdd full
>mfw trashcan 8gb of data in it
...you get the idea lol

but yeah i would definitely do that idea ^_^

Offline Eeems

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Re: CaDanITE
« Reply #38 on: October 22, 2010, 10:39:19 pm »
How's this coming along? I was wanting to play around with it :P
/e

Offline DJ Omnimaga

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Re: CaDanITE
« Reply #39 on: October 22, 2010, 10:40:35 pm »
I think he is working on E:SoR atm :P

You don't want E:SoR? D:
« Last Edit: October 22, 2010, 10:40:49 pm by DJ Omnimaga »

Offline Eeems

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Re: CaDanITE
« Reply #40 on: October 22, 2010, 10:45:35 pm »
Hmm, well I want both :P
/e

Offline DJ Omnimaga

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Re: CaDanITE
« Reply #41 on: October 22, 2010, 10:52:37 pm »
I know, I was just kidding because for the last two E:SoR updates, someone immediately brought up a CadanITE progress request ;D

Offline Geekboy1011

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Re: CaDanITE
« Reply #42 on: October 14, 2011, 04:04:34 pm »
NECROPOST!

X.x

yeah my hope for the editor is that it will have some ways to generate some patterns using some equations or filling a form. But coding such thing may be kinda hard. Good luck Iambian!

we were actually thinking about this on IRC a bit ago allowing you to imput polar equations and get a movement table built for it. we could probably rig up a command to allow bullets to use it as well but i think we had the intention for character mobility and such
« Last Edit: October 14, 2011, 04:06:36 pm by Geekboy1011 »