Author Topic: Yet another shooter  (Read 149224 times)

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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #105 on: December 31, 2008, 11:42:19 pm »
nice, what compressor are you using? (unless you mean it's called Spiffy, literally)

Offline simplethinker

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Re: Yet another shooter
« Reply #106 on: January 01, 2009, 12:05:08 am »
It literally is Spiffy Compression, and from his post on UTI I gather it's not working too well (well, the decompressing part doesn't work).
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #107 on: January 01, 2009, 01:24:32 am »
aah ok, I hope he has luck with it x.x

Offline JonimusPrime

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Re: Yet another shooter
« Reply #108 on: January 05, 2009, 10:39:56 pm »
Yeah me too this was looking really cool.

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Offline Iambian

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Re: Yet another shooter
« Reply #109 on: January 06, 2009, 09:22:30 pm »
Decompression has been fixed and development can continue forward as sorta planned. I know I'm gonna get some good mileage with the routine, as it lets me go ahead and compress even the more complex images. An additional image was added to the title screen, first as a demonstration of this, and ... well... just to see how the decompressing routine would meet my needs, and sure enough, it does. It's fast enough to do the job. Just a tweak and it's perfect.
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #110 on: January 06, 2009, 10:58:03 pm »
Was it definitively due to a bug with the decompressor on ticalc itself or just a mistake in your code? Glad progress still continues. :)

Offline Madskillz

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Re: Yet another shooter
« Reply #111 on: January 06, 2009, 11:44:40 pm »
I'm glad to this looked like it was progressing pretty nicely I'm glad the hang up was found!

Offline kalan_vod

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Re: Yet another shooter
« Reply #112 on: January 07, 2009, 05:25:54 pm »
Glad someones work could contribute to this amazing game ;)

Offline Iambian

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Re: Yet another shooter
« Reply #113 on: January 07, 2009, 10:42:59 pm »
The compressor did not have a bug, per se. The compressor required that the compressed image be in RAM since it needs to modify the original compressed image to perform compression. Someone on UTI's forum provided me with changes that would let me decompress from Flash. It's no fault to the author himself, since it was originally written to work only on an 82, which had no Flash. So... I just tried to make it work outside of its scope.
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #114 on: January 08, 2009, 12:15:31 am »
aah I see now, I hope to see more progress now :)

Offline Iambian

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Re: Yet another shooter
« Reply #115 on: January 15, 2009, 03:36:25 pm »
The demo version of the app has now officially run out of space. The differences, other than one crippling bugfix, should you choose a pacifist style, which has been fixed, include a nonspecific background for the title screen, a screen for the n00bs should you choose "Easy", and a simple story only visible should you choose "Easy". Might tweak one or two things before I post a release.

After this, I'll be working on converting it to a two-page application. Then, I'll be adding in content. I've already got something concrete from someone at my college, so I'll be going for that one. Generic storyline, but it'll be good. Just trying to see how epic the system can get.
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Re: Yet another shooter
« Reply #116 on: January 15, 2009, 10:52:28 pm »
At least I'm happy maxed out space doesn't mean cancelled project after demo release x.x, two page app sounds good afterward.

Offline Madskillz

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Re: Yet another shooter
« Reply #117 on: January 16, 2009, 12:34:11 pm »
wow this must be a feature packed game. Can't wait to try the demo keep us posted!

Offline Iambian

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Re: Yet another shooter
« Reply #118 on: January 21, 2009, 03:01:20 pm »
Try it.

If no problems are found, this will be the version that is to be released to ticalc.org. A screenshot will be attached to the one being sent to ticalc.org, but not here since the computer I'm using won't allow uploading of large files, for some inexplicable reason.

EDIT: Removed attachment in favor of more recent posting.
« Last Edit: January 21, 2009, 04:33:10 pm by Iambian »
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Offline DJ Omnimaga

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Re: Yet another shooter
« Reply #119 on: January 21, 2009, 03:45:02 pm »
tried it and awesome, but to be honest Idk if I'll even bother trying to beat the game, because it's ridiculously hard. You need to tone down the amount of bullets in easy mode. I don't even see any difference between both lunatic and easy mode so much it is hard. Make sure the space between each enemy bullets is as large as your ship. SOmetimes the enemy bullets patterns gets you trapped and you can't even avoid getting hit