Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
CaDan SHMUP
(Moderators:
Iambian
,
Geekboy1011
) »
Yet another shooter
« previous
next »
Print
Pages:
1
...
13
14
[
15
]
16
17
...
26
Go Down
Author
Topic: Yet another shooter (Read 153084 times)
0 Members and 2 Guests are viewing this topic.
JustCause
CoT Emeritus
LV8
Addict (Next: 1000)
Posts: 810
Rating: +115/-5
Re: Yet another shooter
«
Reply #210 on:
August 24, 2010, 11:31:09 am »
Yes! Beat Lunatic with both Netham and DevBlock. Congrats on making a game that I have poured 20+ hours of my life into.
Logged
See you, space cowboy...
Raylin
Godslayer
LV10
31337 u53r (Next: 2000)
Posts: 1392
Rating: +83/-25
I am a certifiable squirrel ninja.
Re: Yet another shooter
«
Reply #211 on:
August 24, 2010, 12:46:47 pm »
Could we get an update on this?
Or an asset release?
Logged
Bug me about my book.
Sarah:
TI-83 Plus Silver Edition [OS 1.19]
Cassie:
TI-86 [OS 1.XX]
Elizabeth:
TI-81 [OS 1.XX]
Jehuty:
TI-83 Plus Silver Edition [OS 1.19]
Tesla:
CASIO Prizm
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Yet another shooter
«
Reply #212 on:
August 24, 2010, 04:31:22 pm »
I think it is on hold until E:SoR is completly finished. Geekboy1011 was working on a new level, though, but he has limited Internet access at home and a very old computer so he can barely access Omnimaga.
Logged
Geekboy1011
The Oneironaut
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: Yet another shooter
«
Reply #213 on:
September 05, 2010, 01:21:35 pm »
yeah im slowly working on a level thing is teh new scripting engine isnt done yet so i cant make a full level yet i believe
as for the demo that is out now it has no room left its pushed to like having 2 bytes to spare or something so not much editing can be doe on that
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Yet another shooter
«
Reply #214 on:
September 05, 2010, 01:30:41 pm »
Aw sorry to hear, I hope you can have a way to continue soon
Logged
Geekboy1011
The Oneironaut
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: Yet another shooter
«
Reply #215 on:
September 05, 2010, 02:35:04 pm »
well i can progress im not sure if the txt routines are done though care to share iambian? ^_^
if they are i can just do a boss level where you fight different bosses so yeah ^_^
Logged
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Re: Yet another shooter
«
Reply #216 on:
April 08, 2011, 11:48:52 pm »
This project is being restarted.
Reasons:
(1) Major pain in the arse to modify assets
(2) Too many bugs in the script system
(3) Compiles using TASM. 'nuff said.
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: Yet another shooter
«
Reply #217 on:
April 08, 2011, 11:51:35 pm »
* ZTrumpet runs in circles happily while handing out cherries to Iambian!
Logged
+1/-0 karm for this message
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Geekboy1011
The Oneironaut
Project Author
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: Yet another shooter
«
Reply #218 on:
April 08, 2011, 11:53:07 pm »
Yay I'm thinking a new thread might be in order though as If I'm not mistaken a bunch of things might be changing
Logged
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Re: Yet another shooter
«
Reply #219 on:
April 09, 2011, 12:11:38 am »
Hehe. I'll be making a new thread once I actually get code down on the new CaDan. For this edition, I'll be using SPASM to perform the compile job, since I've fallen in love with it after beginning the E:SoR reboot.
It'll be tough to keep this up and still have to deal with two jobs, but I'm sure I'll be able to get something going.
Logged
+2/-0 karm for this message
A Cherry-Flavored Iambian draws near... what do you do? ...
Eeems
Mr. Dictator
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 6268
Rating: +318/-36
little oof
Re: Yet another shooter
«
Reply #220 on:
April 09, 2011, 12:21:27 am »
I ♥ SPASM
good luck with the re-write!
Logged
/e
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: Yet another shooter
«
Reply #221 on:
April 09, 2011, 12:27:32 am »
I saw this in the E:SoR thread. Looking forward to your work as always. =)
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Yet another shooter
«
Reply #222 on:
April 29, 2011, 07:46:01 pm »
I'M glad to see this restarted. Do you think the grayscale will be improved a bit? I remember you saw some sort of grid while playing.
Logged
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Re: Yet another shooter
«
Reply #223 on:
April 30, 2011, 09:54:16 pm »
I don't believe the grayscale problems will be fixed. I want to focus more on the actual gameplay, which I think is a bit more important.
If I can somehow find a way to fix it, though, I'll do just that.
EDIT: Working on the base code. Might have something that won't crash later "tonight" (May 3, 2011)
«
Last Edit: May 03, 2011, 02:30:28 pm by Iambian
»
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
Iambian
Coder Of Tomorrow
LV8
Addict (Next: 1000)
Posts: 739
Rating: +216/-3
Cherry Flavoured Nommer of Fishies
Re: Yet another shooter
«
Reply #224 on:
May 06, 2011, 11:19:24 am »
Double: Update (small)
The app now starts up and I've begun working on the large font renderer. This renderer supports variable-width fonts with a slightly variable spacing between letters, which serve to help make the text look more "natural". Example: The 'o' character can be bumped two additional pixels to the left if the previous character was a 'T', or an 'f' can be bumped one pixel to the left if the preceding character is an 'L'. I try to account for every possible combination, even though such combinations won't ever appear in English. Or any other possible language for that matter.
The font routines do not support international characters. The design kept me from adding those in. Perhaps a later version will that be possibly added in.
After that is done (there are still a few bugs left in it), I'll be able to get some graphics going and make a halfway decent menu system that's similar, if not identical, in appearance and functionality to the previous iteration of CaDan. It won't be the same, since the rendering method is far too different.
Of course, actually *using* a font renderer will make the menus appear a bit slower between screens. I can cut out the time by prebuffering every possible menu before trying to display them. The game engine uses a disproportionate amount of memory as opposed to the menu system, so I figure I could use the extra 6 or so kilobytes for *something*...
What do you think of that idea?
Logged
A Cherry-Flavored Iambian draws near... what do you do? ...
Print
Pages:
1
...
13
14
[
15
]
16
17
...
26
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
CaDan SHMUP
(Moderators:
Iambian
,
Geekboy1011
) »
Yet another shooter