Author Topic: Yet another shooter  (Read 153116 times)

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Offline LincolnB

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Re: Yet another shooter
« Reply #315 on: October 25, 2011, 05:56:51 pm »
Comatose basically means lying on the floor, going into a coma
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Offline BalancedFury

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Re: Yet another shooter
« Reply #316 on: October 25, 2011, 05:59:50 pm »
Oh I get it now
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
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Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Geekboy1011

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Re: Yet another shooter
« Reply #317 on: October 25, 2011, 06:05:06 pm »
Comatose basically means lying on the floor, going into a coma

on a side note doing this in cadan is a sure way to NOT get a high score :P

Offline LincolnB

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Re: Yet another shooter
« Reply #318 on: October 25, 2011, 06:10:06 pm »
You don't know my mad calculator gaming skillz (yes, while lying on the floor comatose) >:D
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline BalancedFury

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Re: Yet another shooter
« Reply #319 on: October 25, 2011, 06:25:52 pm »
Lol Comatose will get u a higher score in games...
The spazz contest :P
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline ztrumpet

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Re: Yet another shooter
« Reply #320 on: October 25, 2011, 06:50:13 pm »
I love the recent changes.  CaDan lives again!

Offline TIfanx1999

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Re: Yet another shooter
« Reply #321 on: October 27, 2011, 01:00:32 am »
This time around, I got bullet tracking working. Couple with the fact that the angle values are interpolated to give a better shot AND that I've increased the number of angles in a circle to 256, these things are deadly-accurate. Long gone are the days where you can find a safe spot by taking advantage of the system's inaccuracies.

Even the non-interpolated version (which will appear in bullet engine as a bullet script) is fairly accurate. You don't want to be messing with this stuff!

O.O Wow... this screenie makes me afraid. Be afraid... very afraid. >:D

Offline Iambian

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Re: Yet another shooter
« Reply #322 on: October 27, 2011, 05:09:20 am »
Smallish update: I got enemies to put out an explosion animation. I haven't gotten it to clip yet, but that's not going to be much of a problem since killing enemies while they're still outside the screen's edge is unlikely. Speaking of killing enemies while they're still clipping, I haven't exactly tested out the collision detection scheme to see if it'll handle negative coordinates. I must investigate this.

Also, someone has suggested that I should make the explosion 16x16 instead of 8x8 to make it more dramatic. Others have commented that it should be like this, so I may go ahead and write some general purpose 8x*y big sprite routine that supports clipping and use that routine instead. I was originally going to put that routine in so I can have more flexible stage introduction graphics but I can see its use elsewhere. Maybe an actual bigger boss sprite? I wouldn't count on it but the possibilities are still there.

Next on the task list is to enable some form of background rendering and perhaps put in a tilemapper for additional advanced stage backgrounds and the like. It would be awesome, that's for sure. But what really needs to be done is getting the resource table structure fully defined and ready to go. That part will pretty much allow me to dynamically load script and stage data to extend the stage beyond what is immediately loaded into memory. Very important.

Anyway, here's a screenshot demonstrating what I have of the explosion effect. Coding it was easy. Debugging it was not.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline Yeong

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Re: Yet another shooter
« Reply #323 on: October 27, 2011, 06:18:39 am »
Wow! awesome!
If you finish the bg and player dying, we might see a demo! ;D
Sig wipe!

Offline Geekboy1011

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Re: Yet another shooter
« Reply #324 on: October 27, 2011, 06:24:36 pm »
So in hcwp last night iambian taught me how to use the sin cosine tables

well i think they work but i messed up my logic for shooting bullets so we got this instead




(NOTE this is not a real script :P though it would kill everything pretty nicely >.> <.<)

Offline JustCause

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Re: Yet another shooter
« Reply #325 on: October 27, 2011, 06:52:01 pm »
So in hcwp last night iambian taught me how to use the sin cosine tables

well i think they work but i messed up my logic for shooting bullets so we got this instead
Clipped to save bandwidth
(NOTE this is not a real script :P though it would kill everything pretty nicely >.> <.<)

That pattern has safe spots. :P
See you, space cowboy...

Offline TIfanx1999

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Re: Yet another shooter
« Reply #326 on: October 27, 2011, 08:23:02 pm »
So in hcwp last night iambian taught me how to use the sin cosine tables

well i think they work but i messed up my logic for shooting bullets so we got this instead




(NOTE this is not a real script :P though it would kill everything pretty nicely >.> <.<)

O M G . . .  S O  . . .  M A N Y  . . .  B U L L E T S !  x.x
« Last Edit: October 27, 2011, 08:23:21 pm by Art_of_camelot »

Offline Geekboy1011

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Re: Yet another shooter
« Reply #327 on: October 27, 2011, 08:25:57 pm »
Scary part is thats was a glitch from me writing value to the PBT wrong xD
« Last Edit: October 27, 2011, 09:41:07 pm by Geekboy1011 »

Offline Iambian

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Re: Yet another shooter
« Reply #328 on: October 28, 2011, 09:37:03 pm »
All those bullets that you see were coming from just the player. Enemies have their own bullet table.

But that's not the point of this post. The point is that I've got dragon fire going down. Since Geekboy had so many problems, I decided to take a crack at it, and lemmie tell you. It wasn't easy (and it still isn't perfect since it doesn't clip on the left/right sides).

Here's a screenshot of the preliminary version of it.
A Cherry-Flavored Iambian draws near... what do you do? ...

Offline BalancedFury

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Re: Yet another shooter
« Reply #329 on: October 28, 2011, 09:40:12 pm »
This reminds me of Pheonix somehow
YOu should also make a shop where you can buy better weapons and/ or upgrade them
and also heal if there's gonna b hp
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.