Author Topic: Daggerfall Nspire  (Read 3236 times)

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Offline njaddison

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Daggerfall Nspire
« on: January 26, 2012, 10:28:19 pm »
Guys, I know the the Elder Scrolls II:Daggerfall was raycasted, kind of like doom. It is a maybe about emulation, except the map files are not wads, so it can't be run with nDoom launcher  :banghead:. What we need is something like Dosbox for the nspire, but how does one make a program in c that can read a specific file type? And, I would really like something like this, since Dosbox is being a jerk with daggerfall and saying that I need to insert a cd-rom. I think that i could make a grayscale version for the nspire's limited space. But, nspire c is very different from the c I am learning.
« Last Edit: January 26, 2012, 10:37:12 pm by njaddison »
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Offline jwalker

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Re: Daggerfall Nspire
« Reply #1 on: January 26, 2012, 11:05:28 pm »
have you looked at the nDoom source?
if not i bet that would help out alot
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Offline TIfanx1999

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Re: Daggerfall Nspire
« Reply #2 on: January 27, 2012, 02:22:38 am »
@Njaddison: You already got a couple responses in the other topic where you asked this question: <a href=http://ourl.ca/147985>here</a> and <a href=http://ourl.ca/147980>here</a>.

It is also worth mentioning that even if Dagerfall used wad files for maps, the Doom engine wouldn't be able to run them. The two games use completely different engines and the data isn't organized in the same way.