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Omnimaga
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Nspire Dialog Boxes with Input Fields
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Topic: Nspire Dialog Boxes with Input Fields (Read 4254 times)
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apcalc
The Game
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VGhlIEdhbWUh (Base 64 :))
Nspire Dialog Boxes with Input Fields
«
on:
January 11, 2011, 05:36:30 pm »
Hello!
While updating the level passwords in Block Dude to be compatible with OS 2.1, I discovered that my current method of inputing a password isn't working. As a solution to this, I would like to be able to use a dialog box with an input field where one could type in the password instead of having to rely on key combinations. Is this possible to do, or is it only possible to make a dialog box with the single "OK" button? Thank you in advance for any help!
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willrandship
Omnimagus of the Multi-Base.
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Insert sugar to begin programming subroutine.
Re: Nspire Dialog Boxes with Input Fields
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Reply #1 on:
January 11, 2011, 06:06:59 pm »
Hmm, sir was working on a third-party windowing system, maybe you could use that...
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SirCmpwn
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Re: Nspire Dialog Boxes with Input Fields
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Reply #2 on:
January 11, 2011, 06:08:06 pm »
By "working on," you mean very slowly, and by "windowing system," you mean barely functional non-responsive window renderer.
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willrandship
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Insert sugar to begin programming subroutine.
Re: Nspire Dialog Boxes with Input Fields
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Reply #3 on:
January 11, 2011, 06:14:54 pm »
Of course
that's exactly what I meant.
@apcalc
Perhaps you could make a simple dialog box out of sprites, that accepts only letters (for pad compatibility) and takes them as you type them in? It wouldn't need a backspace, really, since I doubt you'll have very many digits it's about as fast to do it over again.
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Nspire Dialog Boxes with Input Fields