Author Topic: Tutorial: Write programs for GlassOS and TIOS in C  (Read 6916 times)

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Offline AHelper

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Tutorial: Write programs for GlassOS and TIOS in C
« on: November 25, 2011, 04:46:17 pm »
So, since this board is mostly about nspire stuffs, I should throw in C for the ti83/84 calcs using SDCC! (Intended for linux)


1.  Getting the needed tools
SDCC is a C compiler that targets many CPUs including the z80.  The compiler is taking on major changes right now and fails to compile even its own libraries.  So for now, I am showing how to do stuff with SDCC revision 6489.  Make sure that you have gcc and boost headers installed.  You can get the sources for SDCC with:

Code: [Select]
svn co http://sdcc.svn.sf.net/svnroot/sdcc/trunk/sdcc/ sdcc -r 6489
Once it grabs the source files, navigate into the sdcc/ directory created and run

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./configure --disable-mcs51-port --disable-r2kk-port --disable-z180-port --disable-ds390-port --disable-ds400-port --disable-pic14-port --disable-pic16-port --disable-hc08-port
You could optionally add in

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--prefix=/usr
if you want it to be installed to /usr/* and not /usr/local/*.  Now, configure may fail if you don't have the needed dependencies.  Linux distros are different, so I can't give specific help on all.  Once you have configure finished, go ahead and run

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make
This may take a while depending on your system.  The first compile takes a lot of time as it does testing on the z80 and gameboy z80 ports.  Once it finished, do

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su -c 'make install'
You should now be able to do

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sdcc --version
If that works, then you need to get hex2bin from http://downloads.sourceforge.net/project/hex2bin/hex2bin/Hex2bin-1.0.8.tar.bz2?r=http%3A%2F%2Fsourceforge.net%2Fprojects%2Fhex2bin%2Ffiles%2Fhex2bin%2F&ts=1322251921&use_mirror=iweb

Extract the archive somewhere and do

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su -c 'make install'
You don't need to do make.  When you have hex2bin installed, you can proceed onto writing programs! (Don't get rid of your sdcc directory, you will need it)

2. Targeting and Using SDCC
SDCC is different from other C compilers.  With GCC, you compile sources into binaries, usually no extension.  SDCC compiles into .ihx files.  These are not binary files, but can be made into them using hex2bin.  It converts an .ihx to a .bin.  That can be used with binpac8x or similar program to make a .8xp.  Also, gcc -c will output .o files, sdcc will output .rel files. 

SDCC has no concept of what it will run on.  It is setup to make operating systems.  How it formats programs is determined by a crt0.rel file.  This file can be found in sdcc/device/lib/z80.  Now, the .rel is the compiled form.  The crt0, written in assembly, is stored in crt0.s.  For simplicity, .s is a assembly source file.

Opening up the file, you will see that the assembly used is a different dialect.  The assembler, ASxxxx (SDCC installs it as sdasz80), changes how numbers are written and a few other things.  For simplicity, here is the given crt0.s file with comments:

Code: [Select]
        .module crt0
        .globl _main

.area _HEADER (ABS)
;; Reset vector
.org 0 ; This is where the below code starts
jp init ; Starts the program
        ; Interrupts for an OS
.org 0x08
reti
.org 0x10
reti
.org 0x18
reti
.org 0x20
reti
.org 0x28
reti
.org 0x30
reti
.org 0x38
reti
; Getting ready to work as OS
.org 0x100
init:
;; Stack at the top of memory.
ld sp,#0xffff

        ;; Initialise global variables
        call    gsinit
call _main
jp _exit

;; Ordering of segments for the linker.
.area _HOME
.area _CODE
        .area   _GSINIT
        .area   _GSFINAL

.area _DATA
.area _BSEG
        .area   _BSS
        .area   _HEAP

        .area   _CODE
; Not sure what this does...
__clock::
ld a,#2
        rst     0x08
ret
; This is called when main() returns.
_exit::
;; Exit - special code to the emulator
ld a,#0
        rst     0x08
1$:
halt
jr 1$

; This initializes global/static variables
        .area   _GSINIT
gsinit::

        .area   _GSFINAL
        ret

Now, you can see that it is setup to work for an OS.  Also, you see that .* statements use numbers like 0x100, but the rest use them as #*.  I don't know why they are different, but you should at least know how to use numbers in assembly.  #__ is for a regular number, like #10.  #0x__ is for a hexidecimal number, like #0xA.  #0b__ is for a binary number, and #. is for the current position.  This file is compiled by using

Code: [Select]
sdasz80 -p -g -o crt0.rel crt0.s
That .rel would be used with SDCC to use as your header.

SDCC by default uses the premade header.  If you have your own and made a .rel file, you can use

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--no-std-crt0 crt0.rel
or whatever your .rel file is called.  This is just a flag to SDCC, so lets see how to actually use SDCC

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sdcc --mz80 --no-std-crt0 --std-sdcc99 --data-loc 0 --code-loc {start of code segment} -o {output}.ihx {crt0}.rel {source}
This will take in a .c source and your .rel and make an .ihx. 
You can also call SDCC using -c to use multiple sources like gcc, outputting .rel files along the way.

3. Targeting TIOS
Now, to target TIOS, you will need to remake the crt0.s.  I don't develop for TIOS, but here is my stab at a crt0:

Code: [Select]
; tios_crt0.s - TIOS assembly program header
.module crt
.globl _main
.area _HEADER (ABS)
.org #0x9D93
.dw #0x6DBB
call gsinit
jp _main
.org 0x9D9B
.area _HOME
.area _CODE
.area _GSINIT
.area _GSFINAL
.area _DATA
.area _BSEG
.area _BSS
.area _HEAP
.area _CODE
;; Twice ???

__clock::
ld a,#2
ret ; needed somewhere...

.area _GSINIT
gsinit::
.area _GSFINAL
ret

There it is, a simple TIOS header.  Compile using

Code: [Select]
sdasz80 -p -g -o tios_crt0.rel tios_crt0.s
and you should be good to start C coding!

Now, if you start coding now, you will be lacking all TIOS calls.  You need to make glue functions to connect C code with TIOS.  Here is an example program that I made:

Code: [Select]
void main(void)
{
ClrLCDFull();
Pen = 0;
PutS("Hello World!");
NewLine();
}

Right away, this would not compile, as we have 3 functions and a variable not known.  Now, SDCC doesn't know what a B_CALL is, so you have to make a function yourself in assembly ;-)  Here is how to do ClrLCDFull:

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void ClrLCDFull() __naked
{
__asm
push ix
rst #0x28
.dw #4540
pop ix
ret
__endasm;
}

A few things to note.  First, __naked means that SDCC shouldn't treat the function as C function.  SDCC would normally setup IX so that it can access variables, but that isn't needed.  The ret is needed because __naked really means SDCC doesn't touch it. 

__asm and __endasm; are used to inline asm code.  Simply that.  SDCC doesn't make way for your code, so that's why I made this a function and not in the main function.  SDCC backs up registers before calling functions.

So, let me add in the rest:

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void ClrLCDFull() __naked
{
__asm
push ix
rst #0x28
.dw #0x4540
pop ix
ret
__endasm;
}
void NewLine() __naked
{
__asm
push ix
rst #0x28
.dw #0x452E
pop ix
ret
__endasm;
}
void Puts(char *s)
{

}

Now, you can see that the first 2 functions didn't use parameters at all.  PutS needs one.  This is simple to do in asm, just ld hl,(text), but SDCC doesn't use registers for that, it uses the stack.  This also requires you to understand how SDCC uses IX.

C uses the stack for variables.  Local variables are added to the stack and calling functions pushes variables to the stack.  (It isn't just SDCC, the language is that way :-) )  In order to access variables, it uses offsets from IX to get to the very quickly.  If you have a char buffer[50];, that is on the stack, being a local variable.  It uses IX on that, as doing pop/push or hl (hl pointing on the stack) would be too much. 

Ix is setup by SDCC by starting and ending a function like:

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void function()
{
__asm
push ix
ld ix,#0
add ix,sp
_endasm;

// Code here

__asm
; Adds this on a return
; When using local variables:
ld sp,ix
; always adds this
pop ix
ret
__endasm;
}

A char as the first parameter would be, from the layout above, 4(ix).  Note that _(ix) is how ASxxxx uses offsets.  So, for our PutS function:

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void PutS(char *s) // non-naked, let SDCC do its thing
{
s; // Stop SDCC from saying 'Unused variable', but
//    outputs no code for that.

__asm
ld l,4(ix)
ld h,5(ix)
rst #0x28
.dw #0x450A
__endasm;

// Note that there was no ret above.
// If we manually return from inline asm,
// SDCC will ignore it and not restore IX
}

Now, we have all of our functions, we are all set to go... almost.  Remember Pen = 0;?  This is variable in TIOS, but unlike functions, it is much easier to access!

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__at 0x86D7 unsigned int Pen;
Simple as that.  The final program code:

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// Woo no includes!!!

__at 0x86D7 unsigned int Pen;

void ClrLCDFull() __naked
{
__asm
push ix
rst #0x28
.dw #0x4540
pop ix
ret
__endasm;
}
void NewLine() __naked
{
__asm
push ix
rst #0x28
.dw #0x452E
pop ix
ret
__endasm;
}
void PutS(char *s) // non-naked, let SDCC do its thing
{
s; // Stop SDCC from saying 'Unused variable', but
//    outputs no code for that.

__asm
ld l,4(ix)
ld h,5(ix)
rst #0x28
.dw #0x450A
__endasm;

// Note that there was no ret above.
// If we manually return from inline asm,
// SDCC will ignore it and not restore IX
}

void main()
{
ClrLCDFull();
Pen = 0;
PutS("Hello World!");
NewLine();
}

You can run this from TIOS, as from a shell, the program will return right away.  Once you compile this program, you can use hex2bin to get a .bin file to use with binpac8x (from the DCS SDK, but you can use something else).  This is my compile script:

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sdasz80 -p -g -o tios_crt0.rel tios_crt0.s
sdcc --no-std-crt0 --code-loc 40347 --data-loc 0 --std-sdcc99 -mz80 --reserve-regs-iy -o tios.ihx tios_crt0.rel tios.c
hex2bin tios.ihx
./binpac8x.py -O SDCC tios.bin tios.8xp

You can run it with Asm(prgmSDCC, and make sure mathprint is off.

4. SDCC with GlassOS
GlassOS is an OS that provides a perfect C environment.  A builtin libc is provided along with hardware drivers, USB access, ion functions, and more.  The OS is pending a release.  Once the OS has been released, a full SDK will be made available along with code examples and explanations on already existing games and programs (calculator, grayscale game and a classic arcade game).

5. More with Inline Assembly
todo

6. Accessing the Hardware Ports
SDCC lets you access hardware ports like an unsigned char.  To access the ASIC version port, you can do:

Code: [Select]
__sfr __at 0x15 Port_ASIC_Version;
You can read and write to it just like a normal variable.  You can see a nice header with ports at http://glassos.svn.sf.net/svnroot/glassos/trunk/src/include/global.h.

Questions, comments? Ask away! (Don't forget about COS for making an OS from scratch in C)  ;D
« Last Edit: November 25, 2011, 05:01:00 pm by AHelper »
SDCC tastes like air bags - big output, but fast and safe to run.

Offline DJ Omnimaga

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Re: Tutorial: Write programs for GlassOS and TIOS in C
« Reply #1 on: November 25, 2011, 06:08:23 pm »
Awesome :D

Mind cross-posting this tutorial here too? http://www.omnimaga.org/index.php?action=articles;cat=15

It might get more views. Just append a link to this topic at the end.
« Last Edit: November 25, 2011, 06:08:37 pm by DJ_O »

Offline AHelper

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Re: Tutorial: Write programs for GlassOS and TIOS in C
« Reply #2 on: November 25, 2011, 06:16:03 pm »
Thanks, and linked :-D
SDCC tastes like air bags - big output, but fast and safe to run.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
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Re: Tutorial: Write programs for GlassOS and TIOS in C
« Reply #3 on: November 25, 2011, 06:25:45 pm »
Cool :D. Hopefully someone will approve it soon.