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Omnimaga
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We MUST port that to Ndless
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Topic: We MUST port that to Ndless (Read 17633 times)
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
We MUST port that to Ndless
«
on:
June 25, 2013, 10:04:35 am »
http://luis.net/projects/processing/wormhole/
It would be oh so awesome
Although it's written for Processing, it's still Java → close to C++, so it should be feasible.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
Lionel Debroux
LV11
Super Veteran (Next: 3000)
Posts: 2135
Rating: +290/-45
Re: We MUST port that to Ndless
«
Reply #1 on:
June 25, 2013, 12:20:50 pm »
Hmm... do you have a video of that effect ?
None of my computers' browsers has an active Java plugin (and most browsers don't have it installed at all in the first place). Given the loooong string of critical vulnerabilities in Java / the Java browser plugin, nobody should have it enabled by default, in fact
EDIT: I see what you mean, 4'40" into
. That's a capture of Future Crew's Unreal demo, which features the effect, according to the page you linked. I know the music of Unreal well enough, but I had never watched the gfx part
«
Last Edit: June 25, 2013, 12:37:40 pm by Lionel Debroux
»
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Member of the
TI-Chess Team
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Co-maintainer of
GCC4TI
(
GCC4TI online documentation
),
TILP
and
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.
Co-admin of
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Streetwalrus
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Re: We MUST port that to Ndless
«
Reply #2 on:
June 25, 2013, 12:23:15 pm »
Same here and I don't know how to grab the page resources in Chrome.
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: We MUST port that to Ndless
«
Reply #3 on:
June 25, 2013, 01:33:56 pm »
Lionel Debroux and Streetwalker you can also watch the video of the effect on Youtube :
Moreover, there's a link to the source in the description.
Anyone willing to team up to port it to Nspire ?
(not a joke)
«
Last Edit: June 25, 2013, 01:34:26 pm by Matrefeytontias
»
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
linuxgeek96
LV3
Member (Next: 100)
Posts: 99
Rating: +4/-0
( ͡° ͜ʖ ͡°)
Re: We MUST port that to Ndless
«
Reply #4 on:
June 25, 2013, 03:12:07 pm »
I'm game when I get my Nspire back from school (left there, still waiting for summer school to begin to get it back)
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Lionel Debroux
LV11
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Posts: 2135
Rating: +290/-45
Re: We MUST port that to Ndless
«
Reply #5 on:
June 25, 2013, 03:36:32 pm »
The code doesn't build in the latest version of Processing, it needs porting...
Before conversion to C++, it could use some optimization, even if all of those apply to the setup phase:
* getting rid of the spokeCalc array: it could just be a temporary variable inside the loop which defines it;
* although the compiler should be smart enough to notice, 2*PI*i/SPOKES needn't be recomputed each time, the temp float should be incremented by the 2*PI/SPOKES constant instead;
* ditto for the computation of divCalcX and divCalcY.
Moving the computation of sin & cos to compile time would speed up the setup phase, at the expense of binary size.
Logged
Member of the
TI-Chess Team
.
Co-maintainer of
GCC4TI
(
GCC4TI online documentation
),
TILP
and
TIEmu
.
Co-admin of
TI-Planet
.
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: We MUST port that to Ndless
«
Reply #6 on:
June 25, 2013, 04:33:40 pm »
I found a C++ version that uses SDL in addition of some other libraries, that should make the port easier :
https://sourceforge.net/projects/insolitdust/files/windows/wormhole-0.1-Win.zip
(source + binaries)
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
TIfanx1999
ಠ_ಠ ( ͡° ͜ʖ ͡°)
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 6173
Rating: +191/-9
Re: We MUST port that to Ndless
«
Reply #7 on:
June 25, 2013, 05:04:37 pm »
I guess it's pretty cool, but is it just a graphics demo?
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Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: We MUST port that to Ndless
«
Reply #8 on:
June 25, 2013, 05:30:36 pm »
Indeed it is. It only uses a 16*16 texture.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: We MUST port that to Ndless
«
Reply #9 on:
June 25, 2013, 05:33:37 pm »
and code, lots of code.
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Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: We MUST port that to Ndless
«
Reply #10 on:
June 25, 2013, 05:37:43 pm »
I've ported most of the code the Lua and it seems to be working almost properly in the student software. (It probably will be very very slow on calc ;P). However, the code (of the original) it very unoptimized and the person porting it to the Nspire C should really rewrite some of it
I'm already changing a lot in my Lua port ^^
Btw, it uses 15x15 textures.
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
Matrefeytontias
Axe roxxor (kinda)
LV10
31337 u53r (Next: 2000)
Posts: 1982
Rating: +310/-12
Axe roxxor
Re: We MUST port that to Ndless
«
Reply #11 on:
June 25, 2013, 05:46:28 pm »
Yeah, from what I've seen (and understood) it's mostly intended to be a tutorial than a fast code.
I'll try to port the C++ version, only to see if I can get how they achieve that.
Logged
/\ >< [- |_| _\~ [- /?
All of the TI-z80 screenshots that I will post, unless I specifically mention that it's not the case, will run at 6 MHz.
Always
. If you find that unbelievable, you should check the last link of my sig
Nerdiness
Projects :
[Ndless3.1] nKaruga
,
[Axe] Worms (yes !)
,
[Ndless 3.1] F-Zero TrackSpire (dropped)
,
[Ndless 3.1] nSpeedX 3D (paused)
,
[Ndless 3.1] nRayC, an easy-to-use raycasting (3D) engine in C for your Nspire ! (paused)
Proud author of :
[TI-8x] Jetpack 8x+
,
[TI-8x+] Gravity Walls
,
[ASM for Axe] AxeDCS axiom for Axe programmers
,
[TI-8x+] WiredWorks : a SolidWorks on your Ti-83+/84+ !
,
[TI-8x+] Super Crate Box
,
[Axe] IkarugaX, an awesomely challenging danmaku/shoot-them-up for your TI-83+/84+ !
,
[ASM for Axe] AxeJh3D axiom, a very fast 3D ASM library for Axe coders !
If at a certain moment you think that I'm awesome, you can express it by
giving me one more Internet (>^_^)>
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: We MUST port that to Ndless
«
Reply #12 on:
June 25, 2013, 05:46:39 pm »
Looks nice, but it would be cool if those animations were kept as small as possible, so that maybe they can be re-used inside games, such as for a Final Fantasy magic spell animation.
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Jim Bauwens
Lua! Nspire! Linux!
Editor
LV10
31337 u53r (Next: 2000)
Posts: 1881
Rating: +206/-7
Linux!
Re: We MUST port that to Ndless
«
Reply #13 on:
June 25, 2013, 06:11:56 pm »
Look here how cute
Now I just need to see if I can speed it up so it works decent on calc (since it's Lua) ^^
«
Last Edit: June 25, 2013, 06:12:17 pm by Jim Bauwens
»
Logged
TI-Nspire projects of me:
nCreator
|
PCspire
|
Klondike Lua
|
LogoMagic
|
EEPro for the TI-Nspire
|
Pegs
|
General math definitions
|
Mini vMac
|
CHIP-8 emulator
willrandship
Omnimagus of the Multi-Base.
LV11
Super Veteran (Next: 3000)
Posts: 2953
Rating: +98/-13
Insert sugar to begin programming subroutine.
Re: We MUST port that to Ndless
«
Reply #14 on:
June 25, 2013, 06:21:13 pm »
still not ported to ndless
* willrandship runs.
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We MUST port that to Ndless