Author Topic: [Cemetech Contest #9][Prizm] Zombie Gun  (Read 12521 times)

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Offline Spenceboy98

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[Cemetech Contest #9][Prizm] Zombie Gun
« on: November 16, 2012, 11:16:35 pm »
Cross post:

Yup. I'm gonna try to port Zombie Gun to the Prizm. Original by squidgetx. I asked and he approves. I will be doing this in C.

Spoiler For Modifications:
More Weapons
Vehicles
New Kinds of Zombies
New Upgrades(temporary and permanent(unless you want to turn them off))


Those are all the modifications I can think of for now. If I can think of any more, I will add to the list. Please don't give suggestions on the modifications because I'm not sure if it is allowed.

Original for TI-83+/84+: http://www.ticalc.org/archives/files/fileinfo/449/44961.html
« Last Edit: November 16, 2012, 11:17:22 pm by Spenceboy98 »
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Offline DJ Omnimaga

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #1 on: November 16, 2012, 11:48:37 pm »
Seems like a good idea. Would like to see more 84+ games ported to the Prizm. :)

Any screenshots or preview mockups?

Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #2 on: November 16, 2012, 11:53:26 pm »
Seems like a good idea. Would like to see more 84+ games ported to the Prizm. :)

Any screenshots or preview mockups?

Not really. I've got some base sprites to work with until I get the code completely running properly.
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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #3 on: November 17, 2012, 12:02:37 am »
Ah ok. You could probably re-use those graphics and textures if the game is 3D by the way, it would look pretty nice. :)










:trollface:

Kidding aside, will it use a similar scheme as the original, with black sky/dark area? A lot of the color calc games (particularly on the CX) seems to use white backgrounds, which is weird. >.<

Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #4 on: November 17, 2012, 12:27:49 am »
Kidding aside, will it use a similar scheme as the original, with black sky/dark area? A lot of the color calc games (particularly on the CX) seems to use white backgrounds, which is weird. >.<

It has a dark blue background color for now(representing the night sky). I still need to figure out how to do the side scrolling. I would ask for help here, but the contest rules say that I can only ask in my cemetech topic. I also cannot ask for straight code.
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Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #5 on: November 17, 2012, 05:45:17 pm »
*Bump*
Here's a moving screenshot of what I have so far(faster on calc):


I couldn't get a good color moving one. That's why it is grayscale.

Here's a not-moving colored one(small):
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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #6 on: November 17, 2012, 09:31:38 pm »
are there no good sprite clipping routines for the prizm yet?

Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #7 on: November 17, 2012, 09:34:00 pm »
are there no good sprite clipping routines for the prizm yet?

Not that I know of.
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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #8 on: November 17, 2012, 09:37:06 pm »
well, ash must have used one for that pony game he made, because it was scrolling smoothly; you should ask him.

Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #9 on: November 18, 2012, 12:55:55 am »
I'm modifying my CopySprite routine with this: http://www.hugi.scene.org/online/coding/hugi%2014%20-%20coclip.htm

It should be displaying correctly, but it's erasing and displaying in a weird diagonal manner.

PS: If you want to give suggestions, go to the cemetech post.

Edit: I will post updates on this problem. This isn't asking for help. Just updating.
« Last Edit: November 18, 2012, 01:01:41 am by Spenceboy98 »
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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #10 on: November 19, 2012, 10:55:04 pm »
Here is a test for the blood splatter:
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Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #11 on: May 10, 2013, 04:01:21 pm »
*BUMP*
I recently got back on this, and now I have the sprite clipping working nicely. Don't expect lots of progress(I have other projects to work on too), but I'm hoping to get more done.
Here is what I have for the Player Sprite:

Zombie Sprite:


With background color similar to games:



Edit:
Screenies:

« Last Edit: May 10, 2013, 06:59:14 pm by Spenceboy98 »
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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #12 on: May 11, 2013, 12:20:07 am »
Looks very nice. Can't wait to see with real background or something though, such as trees + stars in the sky or something. Also I would probably make the player sprite skin a bit more on the pink side rather than yellow, else he kinda looks like a zombie himself :P (in movies their skin is usually a bit on the green or gray side)

Offline Spenceboy98

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #13 on: May 11, 2013, 02:59:53 pm »
For now, this is my background image:


Could someone make another one that is better(more details and stuff)? I'm not good with this sort of stuff. :P If you do make me one, make sure it is able to loop around and look smooth doing it(you'd get some credit in the about screen).

Edit:
Here are the sprites animated(I tried to get the backgrounds as clear as I could :P):
Player:

Zombie(dragging one leg behind):
« Last Edit: May 11, 2013, 05:41:24 pm by Spenceboy98 »
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Offline Hayleia

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Re: [Cemetech Contest #9][Prizm] Zombie Gun
« Reply #14 on: May 12, 2013, 02:56:20 am »
This is always the first thing I notice in a game, and I bother you with it while it is still easy to fix it :P
Do you plan on adding the possibility to play as a girl or will girls have to deal with that guy ? ;)

Other than that, those animations look great indeed :)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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