Author Topic: help with luafx  (Read 3553 times)

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Offline nbuesgens

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help with luafx
« on: March 20, 2012, 09:53:34 pm »
So i recently downloaded Luafx to my fx-9860g because it looked interesting. i found the utmost basic code i could
clear nil
graydraw.print("Hello World!")
misc.wait(200)

i saved it as a .lua file and put it in storage memory. when i open up lua and choose the file it says
" executing test!!!!...... [string "hello.lua''] :7: unexpected symbol"
i have no idea what it means or what to do about it. can i get some help? thanks
« Last Edit: March 20, 2012, 09:54:41 pm by nbuesgens »

Offline Deep Toaster

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Re: help with luafx
« Reply #1 on: March 20, 2012, 09:55:48 pm »
Is that your entire code? It says the error is on line 7. And if your program is really called test!!!!, try renaming it to something else -- it's never a great idea to put weird symbols in program names.

And welcome to Omnimaga, nbuesgens!




Offline nbuesgens

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Re: help with luafx
« Reply #2 on: March 20, 2012, 10:09:44 pm »
i got the code from this link http://prizmwiki.omnimaga.org/wiki/Flyingfisch's_LuaFX_tutorial
 and i named it hello.lua

Offline Eiyeron

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Re: help with luafx
« Reply #3 on: March 22, 2012, 02:31:19 pm »
YOu should pre-compile the .lua file before, making it a .lc file, usable by the interpreter.
SOrry, but the pre-compiler on the addin does not work yet.

Offline flyingfisch

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Re: help with luafx
« Reply #4 on: March 26, 2012, 01:39:14 pm »
Actually, if you use the fx-Manager plus, you can use the precompiler ;) Otherwise, yeah, it doesn't work.



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