Author Topic: Trio and Niko  (Read 5320 times)

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Ashbad

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Trio and Niko
« on: April 29, 2011, 04:33:18 pm »
While TaNF is still far off due to my non-1337N335 in z80 assembly, I've been working on a 'true' version lately that utilizes the full color screen and the classic 15 bit RGB palette (the 16 bit one is ugly IMO)! :D

I won't post much at all until summer, but here is a foot in the door :)  It shall be written in C, or C++ if the Cemetech programmers ever get GCC working for the prizm ;)

Offline Munchor

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Re: Trio and Niko
« Reply #1 on: April 29, 2011, 04:36:59 pm »
While TaNF is still far off due to my non-1337N335 in z80 assembly, I've been working on a 'true' version lately that utilizes the full color screen and the classic 15 bit RGB palette (the 16 bit one is ugly IMO)! :D

I won't post much at all until summer, but here is a foot in the door :)  It shall be written in C, or C++ if the Cemetech programmers ever get GCC working for the prizm ;)

Can't Omnimaga programmers make that too?

Eitherway, I wish you good luck porting this awesome game.

Ashbad

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Re: Trio and Niko
« Reply #2 on: April 29, 2011, 04:47:18 pm »
They can, though I believe Jonimus is leading the effort -- but I wouldn't be surprised if Qwerty or z80man had some role in it ;)

Also, just to clarify, sorry about any confusion -- this is no port ;)  Since I can finally get my roots back into making graphics in 15 bit color, I'm happy to make the WHOLE idea I had before as a prizm game --the z80 version was terribly cut off at around 30% of the content :(

so yay

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Re: Trio and Niko
« Reply #3 on: May 12, 2011, 05:12:55 pm »
This would be cool Ashbad, just as long as you also finish your other projects first. :P (Including the 83+ version of this)
« Last Edit: May 12, 2011, 05:13:27 pm by DJ_O »