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Omnimaga
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Casio Calculators
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Prizm image compressing algorithm
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Topic: Prizm image compressing algorithm (Read 7788 times)
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Eiyeron
Urist McEiyolobster
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31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: Prizm image compressing algorithm
«
Reply #15 on:
October 08, 2011, 08:03:01 am »
Excuse, but what's that source code? I don't reconize any languages i Know...
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Prizm image compressing algorithm
«
Reply #16 on:
October 26, 2011, 04:34:12 am »
Ruby I think, since that was Ashbad's favorite language.
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PierrotLL
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Re: Prizm image compressing algorithm
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Reply #17 on:
November 30, 2011, 12:02:53 pm »
I use a simple compression by using a color swatch, and size of all bitmaps is divided by 2 (plus some bytes for the color swatch). It work fine
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My fx-9860G games
My fx-9860G graphic library, MonochromeLib
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: Prizm image compressing algorithm
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Reply #18 on:
November 30, 2011, 02:47:46 pm »
Colored gravity Duck FTW
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Prizm image compressing algorithm