Author Topic: Prizm Wiki  (Read 66692 times)

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Offline DJ Omnimaga

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Re: Prizm Wiki
« Reply #105 on: February 14, 2012, 03:31:13 pm »
Ah ok thanks for the info. And glad to hear.


Offline flyingfisch

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Re: Prizm Wiki
« Reply #106 on: February 15, 2012, 02:18:18 pm »
You're welcome.

Yeah, I think cfxm and I were about the only editors for the FX9860 section, but I certainly don't plan on stopping editing that section. (That probably wasn't said in the best grammar ever XD)



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Offline DJ Omnimaga

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Re: Prizm Wiki
« Reply #107 on: February 15, 2012, 03:10:44 pm »
Well it's good to hear you are planning to continue. :)
* DJ_O hopes you also make some programs too (games), though :P

Offline flyingfisch

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Re: Prizm Wiki
« Reply #108 on: February 15, 2012, 03:23:49 pm »
Well it's good to hear you are planning to continue. :)
* DJ_O hopes you also make some programs too (games), though :P

Of course I'll make games!!!!!



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Offline DJ Omnimaga

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Re: Prizm Wiki
« Reply #109 on: February 15, 2012, 11:47:00 pm »
Ok because I noticed you haven't released any since you joined. I wanted Crysis. D:

(jk about Crysis, though)

Maybe you could try porting some of my old games (such as ROL3) to it? :P It might be best to start with smaller stuff, though.
« Last Edit: February 15, 2012, 11:47:38 pm by DJ_O »

Offline Yeong

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Re: Prizm Wiki
« Reply #110 on: February 16, 2012, 05:51:33 pm »
Porting ROL3 to Prizm? O.o
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Offline flyingfisch

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Re: Prizm Wiki
« Reply #111 on: February 16, 2012, 07:14:46 pm »
What was ROL3? Was it in BASIC?



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Offline Yeong

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Re: Prizm Wiki
« Reply #112 on: February 16, 2012, 07:15:38 pm »
ROL3 = Reign of Legends 3.
It's a RPG game made by DJ_O in 2004, one of the most massive game in TI-BASIC history. :D
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Re: Prizm Wiki
« Reply #113 on: February 17, 2012, 10:25:53 am »
ROL3 = Reign of Legends 3.
It's a RPG game made by DJ_O in 2004, one of the most massive game in TI-BASIC history. :D

How many KB?



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Offline fxdev

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Re: Prizm Wiki
« Reply #114 on: February 22, 2012, 09:45:22 am »
The wiki seems to be unreachable at the moment.
And don't shut this down. There are some direct links to the wiki pages.
« Last Edit: February 22, 2012, 09:46:01 am by cfxm »

Offline JosJuice

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Re: Prizm Wiki
« Reply #115 on: February 22, 2012, 09:49:12 am »
Yes, there has been some problems with Juju's server recently. I don't think there's anything we can do about it, but it should be back after the problems are fixed. We're not planning to take it down as far as I know.

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Re: Prizm Wiki
« Reply #116 on: February 22, 2012, 09:52:51 am »
We could add references to the Cemetech wiki inside our wiki, so we don't have to maintain and update most stuff.

Offline KermMartian

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Re: Prizm Wiki
« Reply #117 on: February 22, 2012, 01:14:41 pm »
We could add references to the Cemetech wiki inside our wiki, so we don't have to maintain and update most stuff.
You could indeed, if you like. :) Once we get some free time, the other C coders and I are going to get back to making the System Call documentation on WikiPrizm complete and useful.



Offline DJ Omnimaga

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Re: Prizm Wiki
« Reply #118 on: February 22, 2012, 05:41:58 pm »
ROL3 = Reign of Legends 3.
It's a RPG game made by DJ_O in 2004, one of the most massive game in TI-BASIC history. :D

How many KB?
120 if I remember. It would need to be an add-in or an hybrid of BASIC combined with something such as xLIB that allows copying programs from the Flash to the RAM and delete them, along with sprites and tilemaps.

Yes, there has been some problems with Juju's server recently. I don't think there's anything we can do about it, but it should be back after the problems are fixed. We're not planning to take it down as far as I know.
That's assuming it's not an incident like one of Invisionfree's server back in 2006 and that nothing was lost, though. If PrizmWiki remains for 9860G material, I think it should be moved to a different server like Omni for example. Same goes for the Axe Wiki (which also has a spam problem)

Offline JosJuice

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Re: Prizm Wiki
« Reply #119 on: March 04, 2012, 10:38:25 am »
We're starting to get even more spambots. Is there anything we can do about this?