#include <SDL.h>
#include <fxcg_syscalls.h>
#include <fxcg/display.h>
#include <stdlib.h>
#include <string.h>
static unsigned long next = 1;
/* RAND_MAX assumed to be 32767 */
int sys_rand(void) {
next = next * 1103515245 + 12345;
return((unsigned)(next/65536) % 32768);
}
void sys_srand(unsigned seed) {
next = seed;
}
int main()
{
SDL_Surface *screen;
int i, j, k, width, height, bpp, done=0, printCase=0, win=1;
SDL_Event event;
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER);
width = 384;
height = 216;
bpp = 8;
SDL_Color palette[5];
palette[0].r=255; palette[1].g=0; palette[1].r=0;
palette[1].r=0; palette[2].g=255; palette[2].b=0;
palette[2].r=0; palette[3].g=0; palette[3].b=255;
palette[3].r=255; palette[0].g=255; palette[0].b=255;
palette[4].r=0; palette[4].g=0; palette[4].b=0;
screen = SDL_SetVideoMode(width, height, bpp, SDL_SWSURFACE);
SDL_SetColors(screen, palette, 0, 4);
if (screen == NULL) return -1;
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_UpdateRect(screen, 0, 0, 0, 0);
PrintXY(1, 1, "XXPress AC/ON to start", 0x20, TEXT_COLOR_WHITE);
PrintXY(1, 2, "XXPress Esc to Exit", 0x20, TEXT_COLOR_WHITE);
PrintXY(1, 3, "XXPress 1 for help", 0x20, TEXT_COLOR_WHITE);
Bdisp_PutDisp_DD();
while (!done)
{
while(SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN)
{
switch (event.key.keysym.sym)
{
case SDLK_ESCAPE:
return 0;
case SDLK_POWER:
done = 1;
break;
case SDLK_1:
printCase = 1;
done = 1;
break;
default:
break;
}
}
}
if (SDL_GetTicks() > 10000) return 0;
}
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 255, 255, 255));
SDL_UpdateRect(screen, 0, 0, 0, 0);
unsigned char set[25];
unsigned char choice[25];
sys_srand(SDL_GetTicks());
for ( i=0; i<25; i++)
{
set[i] = sys_rand() % 4;
}
for (i=0; i<25; i++)
{
for (j=0; j<i; j++)
{
memset(screen->pixels, set[j], width*height);
SDL_UpdateRect(screen, 0, 0, 0, 0);
if (set[j] > 3)
return -1;
if (printCase)
{
switch (set[j])
{
case 0:
PrintXY(18, 7, "XXUP", 0, TEXT_COLOR_BLACK);
break;
case 1:
PrintXY(16, 7, "XXRIGHT", 0, TEXT_COLOR_BLACK);
break;
case 2:
PrintXY(16, 7, "XXDOWN", 0, TEXT_COLOR_BLACK);
break;
case 3:
PrintXY(16, 7, "XXLEFT", 0, TEXT_COLOR_BLACK);
break;
}
Bdisp_PutDisp_DD();
}
SDL_Delay(750);
}
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0,0,0));
SDL_UpdateRect(screen, 0,0,0,0);
k=0;
while (k<i)
{
while(SDL_PollEvent(&event)) {
if (event.type == SDL_KEYDOWN)
{
switch (event.key.keysym.sym)
{
case SDLK_UP:
choice[k]=0;
memset(screen->pixels, 0, width*height);
SDL_UpdateRect(screen, 0, 0, 0, 0);
k+=1;
break;
case SDLK_RIGHT:
choice[k]=1;
memset(screen->pixels, 1, width*height);
SDL_UpdateRect(screen, 0, 0, 0, 0);
k+=1;
break;
case SDLK_DOWN:
choice[k]=2;
memset(screen->pixels, 2, width*height);
SDL_UpdateRect(screen, 0, 0, 0, 0);
k+=1;
break;
case SDLK_LEFT:
choice[k]=3;
memset(screen->pixels, 3, width*height);
SDL_UpdateRect(screen, 0, 0, 0, 0);
k+=1;
break;
case SDLK_ESCAPE:
win=0;
i=100;
k=105;
break;
default:
break;
}
}
}
}
for (j=0; j<i; j++)
{
if (set[j] != choice[j])
{
win=0;
i=100;
}
}
}
SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
SDL_UpdateRect(screen, 0, 0, 0, 0);
if (win == 0) PrintXY(1, 1, "XXSorry You have lost", 0x20, TEXT_COLOR_WHITE);
else PrintXY(1, 1, "XXYou have won the game!", 0x20, TEXT_COLOR_WHITE);
Bdisp_PutDisp_DD();
SDL_Delay(2000);
return 0;
}