Author Topic: [BETA] Bust-A-Move  (Read 39773 times)

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Offline DJ Omnimaga

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Re: [BETA] Bust-A-Move
« Reply #15 on: August 01, 2012, 03:55:40 pm »
Good to hear. It would be cool also if older games that don't require overclocking added a timer so they don't move too fast either. It was annoying with Visual Basic games back in the days

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #16 on: August 01, 2012, 03:58:33 pm »
I just don't really know how I could program it at the moment

Offline Juju

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Re: [BETA] Bust-A-Move
« Reply #17 on: August 01, 2012, 04:00:18 pm »
Well, nice game here :D

And you can always adjust the timer with the reading of the overclock level.

Also, the 94 MHz thing, is it related to whether it's a fx-CG10 or 20? Mine goes to 94 MHz without any problems.

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Re: [BETA] Bust-A-Move
« Reply #18 on: August 01, 2012, 04:02:15 pm »
Min can go up to 94, and both calcs are cg20

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Re: [BETA] Bust-A-Move
« Reply #19 on: August 03, 2012, 03:03:16 am »
I wonder if anyone here finished the game...

My calc crashed after round 29 (with a score of somewhat over 1700000), is it normal?

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Re: [BETA] Bust-A-Move
« Reply #20 on: August 03, 2012, 04:15:19 am »
I only reached level 6 so far because I was playing on the emulator, trying to make a video, and didn't have time to go further on the real calc.

By the way, will you add the balloons exploding animation and the blue/green dudes at the bottom? A title screen would be nice too.

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #21 on: August 03, 2012, 07:59:26 am »
That's why BAM is still in beta
I wonder if anyone here finished the game...

My calc crashed after round 29 (with a score of somewhat over 1700000), is it normal?
I can't reproduce the bug, was it really the 29th level, or the 30th? I didn't added a level limiter atm
EDIT: Erhm, the game quits when I finish the 30th level (thanks to my debug skip levels)
Mine quits at 29 too Oo, I forgot to edit the main loop ^^

EDIT: UPPPDAAAATE!
« Last Edit: August 03, 2012, 04:57:32 pm by Eiyeron »

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Re: [BETA] Bust-A-Move
« Reply #22 on: August 03, 2012, 05:09:38 pm »
THanks for the vid. I was making one on emulator but it's not as smooth. On real calc it's even better. :D

Also glad to see this updated. :D

Offline TIfanx1999

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Re: [BETA] Bust-A-Move
« Reply #23 on: August 03, 2012, 05:20:29 pm »
Looks great Eiyeron, nice work! =)

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Re: [BETA] Bust-A-Move
« Reply #24 on: August 03, 2012, 05:21:26 pm »
Thanks, but it needs again some things! I'll even add original animations!
Oh and the changelog :
-Added bubble pusher. The gameplay is exactly the same as the original game.
-Added intro screen
-If they are falling bubbles after finishing the level, the game will wait them for disappearing
-Edited a little bit the functions to avoid useless imbrication
-Fixed last level skip
« Last Edit: August 03, 2012, 05:26:03 pm by Eiyeron »

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #25 on: August 06, 2012, 02:16:17 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!

Offline Hayleia

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Re: [BETA] Bust-A-Move
« Reply #26 on: August 06, 2012, 02:40:19 pm »
Now, the launcher moves, the round's number shows up before playing, the bubbles becomes black when you fail and there is a little Bub blowing our bubbles!
Nice :D
I just tried it. I made the second level in one hit :P (that was luck).
But about the little Bub, I don't know which version of Bust-A-Move you are porting but in another version I tried, Bub did not blow the ready-to-shoot bubble but the next bubble (the one waiting for the previous one to be shot). So I don't know if you are wrong or not, I just wanted to tell you :)
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Re: [BETA] Bust-A-Move
« Reply #27 on: August 06, 2012, 03:05:32 pm »
Nice update. :D

Offline Eiyeron

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Re: [BETA] Bust-A-Move
« Reply #28 on: August 06, 2012, 05:44:07 pm »
I'm porting the very first version, the arcade version.

Offline Hayleia

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Re: [BETA] Bust-A-Move
« Reply #29 on: August 07, 2012, 02:44:48 am »
I'm porting the very first version, the arcade version.
Ah ok. Never played that one. I guess they first blew the ready-to-shoot bubble then they changed it when doing another version :)
Also, the downrate button is back next to the uprate one and I almost gave you a -1 D:
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