Author Topic: [LuaZM] Aspirin  (Read 29101 times)

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Offline flyingfisch

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[LuaZM] Aspirin
« on: February 23, 2013, 09:32:57 pm »
I have made a port of Aspirin for the PRIZM in LuaZM.

Objective:
Use arrow keys to manoeuvre to the target without hitting the obstacles.

Bugs:
None, of course. Then again, if you happen to notice any random features, please let me know!

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Offline DJ Omnimaga

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Re: [LuaZM] Aspirin
« Reply #1 on: February 23, 2013, 09:51:54 pm »
Any screenshot? I would like to try it but I don't know where I put my batteries and if it works on the emulator.

Glad you posted this, though. I'm glad to see more PRIZM games and this one is a nice addition :)

Offline Sorunome

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Re: [LuaZM] Aspirin
« Reply #2 on: February 23, 2013, 09:52:58 pm »
Sounds cool, but any chance of screenies?

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Offline TIfanx1999

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Re: [LuaZM] Aspirin
« Reply #3 on: February 24, 2013, 07:28:56 am »
This reminds me of a flash game I played with a similar concept. I can't remember what it was called for the life of me though.

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #4 on: February 24, 2013, 07:54:27 am »
Any screenshot?

I wish.

As soon as Kerm releases the new version of LuaZM I will have screenies for everything, my contest entry, chesstimer, this. But for now, the only way to do it is with a camera, which I don't have. If someone would like to take a pic for me, I would be obliged. :)



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Offline blue_bear_94

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Re: [LuaZM] Aspirin
« Reply #5 on: February 24, 2013, 08:51:19 am »
* blue_bear_94 wants to port to 68k
Due to dissatisfaction, I will be inactive on Omnimaga until further notice. (?? THP hasn't been much success and there's also the CE. I might possibly be here for a while.)
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Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #6 on: February 24, 2013, 12:42:07 pm »
New version, same link.

Changelog:
  • changed "You Died" to "Game Over"
  • added a status bar at the top so that the game is no longer overlaid on the score display.
  • added a session high score


Download





* blue_bear_94 wants to port to 68k

That's fine with me, feel free to look at my code ;)


EDIT: if someone could take a screenshot with a camera for me, I would be really happy. :D

EDIT2:

I just did a few bug fixes in the last few minutes, so redownload the game if you have weird stuff happening. ;)
« Last Edit: February 24, 2013, 03:08:34 pm by flyingfisch »



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Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #7 on: February 24, 2013, 03:07:51 pm »
Major Update:

Changelog:
  • Added a welcome screen
  • Added 5 custom color schemes
  • Fixed a lot of bugs
Download (same link)

« Last Edit: February 24, 2013, 03:09:53 pm by flyingfisch »



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Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #8 on: February 24, 2013, 04:38:20 pm »
Surprise! Screenshots!

I discovered a workaround.

MLP1:


My personal fav:



Note: colors look better on calc.
« Last Edit: February 24, 2013, 11:16:33 pm by flyingfisch »



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Re: [LuaZM] Aspirin
« Reply #9 on: February 24, 2013, 11:13:56 pm »
Oh nice that you found a way. :D Also the game looks cool to play. You should use PNG files, though, since BMP are huge :P

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #10 on: February 24, 2013, 11:17:17 pm »
changed to PNG. :)

Hope everyone likes the pretty pics, and also suggest new color schemes if you want them... they are very easy to implement.
« Last Edit: February 24, 2013, 11:17:25 pm by flyingfisch »



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Re: [LuaZM] Aspirin
« Reply #11 on: February 24, 2013, 11:29:27 pm »
Does the game support animated screenshots? (Camstudio/CalcCapture/etc)

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #12 on: February 24, 2013, 11:31:36 pm »
I may try eventually, but the workaround pauses the game with a blocking getkey, so it will take a while to get enough frames...
« Last Edit: February 24, 2013, 11:31:49 pm by flyingfisch »



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Re: [LuaZM] Aspirin
« Reply #13 on: February 25, 2013, 12:02:17 am »
oh ok I thought it could actually be real-time. I guess for animated screenshots a camera will be needed then. Thanks for the PNG files, though. :)

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #14 on: February 25, 2013, 12:04:44 am »
oh ok I thought it could actually be real-time. I guess for animated screenshots a camera will be needed then. Thanks for the PNG files, though. :)
yes, but i could do a 2 or 3 second animation, i suppose. It would just be pause, play, pause play... i can have windows record that area of the screen, and then get an animated (but choppy) screenshot.
« Last Edit: February 25, 2013, 12:05:01 am by flyingfisch »



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