Author Topic: [LuaZM] Aspirin  (Read 29113 times)

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Offline DJ Omnimaga

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Re: [LuaZM] Aspirin
« Reply #15 on: February 25, 2013, 12:18:38 am »
yeah true. That's the common practice in the Casio community. I really wish someone released an emulator. I know some were in the works since 2011 but the calc came out in 2010 and we're now in 2013 x.x, yet the 84+CSE has a community emulator out before the calc even comes out.

The same problem happened to the TI-83 Plus Silver Edition: It took 4 years before it's finally emulated properly.

When I manage to install the game, I might try my new PSVita camera :P
« Last Edit: February 25, 2013, 12:19:40 am by DJ_O »

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #16 on: February 25, 2013, 12:50:29 am »
Yeah its a shame.

However, even if an emulator doesn't come out, someone could make a simulator to run LuaZM programs on a PC. It shouldn't be too hard.

Also, IkariTari was making an emulator about a month ago, don't know how that's going.



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Offline Juju

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Re: [LuaZM] Aspirin
« Reply #17 on: February 25, 2013, 12:51:18 am »
However, even if an emulator doesn't come out, someone could make a simulator to run LuaZM programs on a PC. It shouldn't be too hard.
I'm working on it, actually :)

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Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #18 on: February 25, 2013, 12:52:18 am »
However, even if an emulator doesn't come out, someone could make a simulator to run LuaZM programs on a PC. It shouldn't be too hard.
I'm working on it, actually :)

Really! :D

How far are you into it, and what language are you writing it in?

Oh, I'm so excited :3



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Offline DJ Omnimaga

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Re: [LuaZM] Aspirin
« Reply #19 on: February 25, 2013, 12:53:21 am »
Well, the thing is does LuaZM relies on some OS routines and data such as the fonts? Because making a perfect port might be problematic in such case, unless you include the fonts.

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Re: [LuaZM] Aspirin
« Reply #20 on: February 25, 2013, 01:37:15 am »
However, even if an emulator doesn't come out, someone could make a simulator to run LuaZM programs on a PC. It shouldn't be too hard.
I'm working on it, actually :)

Really! :D

How far are you into it, and what language are you writing it in?

Oh, I'm so excited :3
I'm using Javascript with HTML5. Right now, I have Lua working and some functions and I'm working on implementing the zmg object. And of course I'm including fonts.

http://juju2143.ca/lua
« Last Edit: February 25, 2013, 01:37:51 am by Juju »

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Offline DJ Omnimaga

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Re: [LuaZM] Aspirin
« Reply #21 on: February 25, 2013, 02:24:43 am »
That's cool to hear. You should really make a topic, though, explaining what you plan to support (Nspire, PRIZM, ClassPad, Windows, etc)

Offline flyingfisch

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Re: [LuaZM] Aspirin
« Reply #22 on: February 25, 2013, 09:21:51 am »
However, even if an emulator doesn't come out, someone could make a simulator to run LuaZM programs on a PC. It shouldn't be too hard.
I'm working on it, actually :)

Really! :D

How far are you into it, and what language are you writing it in?

Oh, I'm so excited :3
I'm using Javascript with HTML5. Right now, I have Lua working and some functions and I'm working on implementing the zmg object. And of course I'm including fonts.

http://juju2143.ca/lua

Wow, juju, that's great!

Like DJ said, why don you make a thread about it?



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Offline Juju

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Re: [LuaZM] Aspirin
« Reply #23 on: February 25, 2013, 10:24:32 am »
<quote pyramid snipped>

I already did, actually.

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Re: [LuaZM] Aspirin
« Reply #24 on: February 25, 2013, 11:53:13 am »
Oh, ok, cool.

how long will it take you to get the zmg libs integrated? (I realize that things like life get in the way, but i'm curious) :D



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Re: [LuaZM] Aspirin
« Reply #25 on: February 25, 2013, 12:58:24 pm »
I dunno, I didn't estimated any ETA yet, might be this week or so.

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Re: [LuaZM] Aspirin
« Reply #26 on: February 25, 2013, 01:53:07 pm »
Oh, wow, that's sooner than I was hoping for, so, good luck and thanks! :D



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Offline DJ Omnimaga

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Re: [LuaZM] Aspirin
« Reply #27 on: February 25, 2013, 03:32:08 pm »
By the way, that is still not 100% back on-topic, but any idea why Aspirin and Bloxorz both use transparent shapes rather than sprites? Is it because LuaZM has no sprite support?

Also I made a video of the game

« Last Edit: February 25, 2013, 04:35:36 pm by DJ_O »

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Re: [LuaZM] Aspirin
« Reply #28 on: February 25, 2013, 05:50:36 pm »
By the way, that is still not 100% back on-topic, but any idea why Aspirin and Bloxorz both use transparent shapes rather than sprites? Is it because LuaZM has no sprite support?

Also I made a video of the game



It does support sprites, but for Bloxorz, the original code called for filled polygons, but there is no filled polygons, so I just did the outlines. Also, for space. :P
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Re: [LuaZM] Aspirin
« Reply #29 on: February 25, 2013, 06:10:44 pm »
By the way, that is still not 100% back on-topic, but any idea why Aspirin and Bloxorz both use transparent shapes rather than sprites? Is it because LuaZM has no sprite support?

Also I made a video of the game


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