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Nice, I will definately be watching this project closely.This will definately help bring WZGULIB to prizm, at least make it easier.
"welcome to the world of computers, where everything seems to be based on random number generators"
Lua is a "fast,
Quote from: jwalker on August 17, 2012, 06:49:07 pmNice, I will definately be watching this project closely.This will definately help bring WZGULIB to prizm, at least make it easier.Hmm, i wonder how hard it would be to port WZGUILIB to LuaFX...
...EDIT: now that I thought about it... Im going to write a section into the new documentation that I will release with the new version that will talk about the above and how WZ works...
Nice project !If you need any help with implementing the TI-Nspire API just ask me, I've ported it to various platforms before @jwalker, if you implement the Nspire API in Lua FX/ZM there is no need to change your code
I think that classes use setmetatable...I could be wrong though
Quote from: jwalker on August 18, 2012, 09:40:32 pmI think that classes use setmetatable...I could be wrong thoughYes, I know, that's why I mentioned it. We can't port classes until it is integrated.
Quote from: flyingfisch on August 19, 2012, 02:24:57 pmQuote from: jwalker on August 18, 2012, 09:40:32 pmI think that classes use setmetatable...I could be wrong thoughYes, I know, that's why I mentioned it. We can't port classes until it is integrated.I wonder how they got away with out having to use metatables, as they are used quit a bit.