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[BETA] Bust-A-Move
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Omnimaga
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Calculator Community
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Other Calc-Related Projects and Ideas
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Casio PRIZM
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[BETA] Bust-A-Move
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Topic: [BETA] Bust-A-Move (Read 41784 times)
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #45 on:
December 26, 2013, 05:52:34 am »
Bump, that got all my interest. And I have my computer, my Prism, and the right emulator. Let's finish that.
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totoyo
LV3
Member (Next: 100)
Posts: 68
Rating: +2/-0
Re: [BETA] Bust-A-Move
«
Reply #46 on:
December 26, 2013, 07:01:07 am »
Good news
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Sorry for my bad english, i'm french. Thanks :-)
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #47 on:
December 27, 2013, 06:55:02 am »
I call stalker! :p
(And yes, I'm going to P-C regulary)
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totoyo
LV3
Member (Next: 100)
Posts: 68
Rating: +2/-0
Re: [BETA] Bust-A-Move
«
Reply #48 on:
December 27, 2013, 02:52:40 pm »
Your last visit was two weeks ago.
(yes, i'm jealous
)
«
Last Edit: December 27, 2013, 02:52:54 pm by totoyo
»
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Sorry for my bad english, i'm french. Thanks :-)
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [BETA] Bust-A-Move
«
Reply #49 on:
December 27, 2013, 08:36:35 pm »
Do you think you could make the balls move at a twice larger pixel interval so that it's closer to the original game or at least the SNES version?
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #50 on:
December 28, 2013, 05:40:31 am »
Why not? The speed will be function of the FPS delta. I just have to calc how much pixels a bubble needs to move.
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #51 on:
April 18, 2014, 03:13:26 am »
When i'm bored at work before starting.
«
Last Edit: April 18, 2014, 03:15:01 am by Eiyeron
»
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Streetwalrus
LV12
Extreme Poster (Next: 5000)
Posts: 3821
Rating: +80/-8
Re: [BETA] Bust-A-Move
«
Reply #52 on:
April 18, 2014, 07:51:29 am »
Quote from: Eiyeron on April 18, 2014, 03:13:26 am
before starting.
You lazy *ss, get back to work !
These actually look pretty nice.
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #53 on:
April 18, 2014, 08:00:09 am »
Hey, I just took the original graphics, like the whole game itself! :p
I'll reorganize them, see if I can make some common sprites and add them to the game.
B-A-M will be, for sure, one of the heaviest game done for prizm!
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Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #54 on:
June 13, 2014, 05:18:04 pm »
AND BANG, the bubbles now explodes in a brand necro new update! Go dust your Prizm, that's getting beautiful and animated!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: [BETA] Bust-A-Move
«
Reply #55 on:
June 13, 2014, 10:27:34 pm »
Nice to hear. I will try to update my version when I have time.
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aeTIos
Nonbinary computing specialist
LV12
Extreme Poster (Next: 5000)
Posts: 3915
Rating: +184/-32
Re: [BETA] Bust-A-Move
«
Reply #56 on:
June 14, 2014, 03:32:58 am »
Someone should port this to Nspire, would make for a nice quick game.
Logged
I'm not a nerd but I pretend:
Eiyeron
Urist McEiyolobster
LV10
31337 u53r (Next: 2000)
Posts: 1430
Rating: +130/-10
(-_(//));
Re: [BETA] Bust-A-Move
«
Reply #57 on:
June 14, 2014, 03:56:23 am »
I'd like too once I finish the Prizm version. I have to redump the backgrounds as the prizm is 8pixels shorter than CX. But hell yeah, BaM on CX Cash with nSDL should be easy and I could easily do the rotating arrow.
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[BETA] Bust-A-Move
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