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No, a game for the calculator that just happens to be 3D.
Since Axe doesn't exist on the Prizm (and a rendering engine is going to be eating up some serious CPU), it's in Assembly.
Well, I did try to make a TI port of this game awhile back. It didn't take me long to realize that the processor isn't nearly fast enough to handle it.In any case, the 84+ SE doesn't have enough memory. It'll be amazing if I can fit this game in 16 MB.