Author Topic: CalGUI -- A GUI library by flyingfisch  (Read 30956 times)

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Offline jwalker

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Re: CalGUI -- A GUI library by flyingfisch
« Reply #30 on: January 05, 2012, 05:40:03 pm »
thats a tough one.... on the TI-Nspire we have on. events
the window manager handles these events
i made a window class to handle that sort of thing
in Work Zone GUI Lib, WZGUILIB is just short for it, parent windows have a controls table and a dialogs table
some functions you would see would be--
window:drawControls(gc)
window:udateControls(control)
window:getFocus()
and a seperate function to find a specific window that is focused: curwin()
it also handlse the basic on. events like: charIn(char), mouseDown(x, y), mouseMove(x, y), backspaceKey(), paint(gc)
scince i dont know what is on prizm, i couldnt tell you what your functions are but if it is event based it would easily be similar
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Offline flyingfisch

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Re: CalGUI -- A GUI library by flyingfisch
« Reply #31 on: January 05, 2012, 05:41:05 pm »
Is there lua code for on. events that i could port to luaFX?



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #32 on: January 05, 2012, 05:45:58 pm »
i dont know what the code is behind the events, it would be operating systems stuff i suppose
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #33 on: January 05, 2012, 05:46:54 pm »
i dont know what the code is behind the events, it would be operating systems stuff i suppose

Really? I cant do it like i did lua classes?



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #34 on: January 05, 2012, 05:49:24 pm »
you might be able to... but i dont think so because the events would have to be raised by the operating system, of course your not as limited as we are so you could prbably figured out a way link the events in lua to say a keypress on the calc
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #35 on: January 05, 2012, 05:51:15 pm »
how do on events work? maybe i can emulate them :)



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #36 on: January 05, 2012, 05:55:34 pm »
i think a message is sent to the LUA interpreter on the TI-Nspire so thats the only way to recieve input that i can think of right now
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #37 on: January 05, 2012, 05:56:24 pm »
I mean, how is an on event used? What do they do in a program?



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #38 on: January 05, 2012, 05:58:55 pm »
o, what they dow is if there is an event, you write code to handle it
like this:
function on.mouseDown(x, y)
  sdia.isdrawn = true
  sdia.text = "mouse was pressed"
end
just a nod to my GUI library :)
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #39 on: January 05, 2012, 06:00:41 pm »
do you have to define the event on.mouseDown, or is it in lua nspire by default?



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #40 on: January 05, 2012, 06:01:32 pm »
its in lua nspire by default
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #41 on: January 05, 2012, 06:03:35 pm »
ok so i could probably make my own on events using functions? also, casio calcs do not have a cursor default, so im going to try to implement that too. ;)



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #42 on: January 05, 2012, 06:05:15 pm »
you might be able to make them with functions and a cursor couldnt be that hard, could it?
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Re: CalGUI -- A GUI library by flyingfisch
« Reply #43 on: January 05, 2012, 06:12:43 pm »
you might be able to make them with functions and a cursor couldnt be that hard, could it?

I could probably do the cursor with classes...



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Re: CalGUI -- A GUI library by flyingfisch
« Reply #44 on: January 05, 2012, 06:14:18 pm »
i would do cursors with classes, it would make it so much eiser, all you need is to make an image, and have a place to store x, y
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