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Casio PRIZM
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Casio RPG: The age of Slime (beta 0.2)
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Topic: Casio RPG: The age of Slime (beta 0.2) (Read 28040 times)
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sjasogun1
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Casio RPG: The age of Slime (beta 0.2)
«
on:
March 01, 2011, 04:05:12 am »
I am working on an RPG game for the Casio fx-9860GII. The game will be, like DJ_O's Illusiat games, completely sprited with ASCII (all the characters the fx-9860GII can make).
I'll probably upload an Alpha version for you to try in a week or two. I only need to get some monsters
and the damage showing system
(completed) running, and then it's good to go. Take note though, the programs still take a lot of space since I haven't optimalized them yet.
Beta download here (current version 0.1)! (I'm not sure whether you need both the g1s and g1r files, but I uploaded them both to be sure. Just run the RESET program first and then don't touch it again (it resets all of your data). Then always run the RPG program. Move around on the map with the <- and -> arrow keys, use SHIFT to open the menu on the map screen or to leave the inventory screen or the shop and use EXE to select an option. Have fun and report any problems!
http://www.mediafire.com/?a7uc18duf0w2xbb
http://www.mediafire.com/?ol26bx2b9792f3y
Screenshots in spoiler tag!
Spoiler
For
Screenshots
:
The map sceen
Battle!!!
Battle menu
Slime took 4 damage!
Current progress:
Battle system: 100%
Monsters: 20%
Maps: 20%
Save system: 100%
Shops: 10%
Monster drops: 0%
Cancelled
«
Last Edit: May 02, 2011, 08:30:29 am by sjasogun1
»
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TIfanx1999
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Re: Casio RPG
«
Reply #1 on:
March 01, 2011, 04:10:31 am »
Sounds cool! Screenshots would be nice as I don't own a Casio calc.
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DJ Omnimaga
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Re: Casio RPG
«
Reply #2 on:
March 02, 2011, 04:27:35 am »
Nice to see a Casio RPG in the works. I'M curious how the layout will be. Some ASCII games can look good actually. I can't wait for screenshots.
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sjasogun1
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Re: Casio RPG
«
Reply #3 on:
March 02, 2011, 04:56:52 am »
Screenshots coming this afternoon, after I get back from school. Alot of teachers are absent so I have more time than expected to work on the RPG. I've already completed 8/10 monsters that will be in the Alpha version. I only need to create some more monsters, a small boss and I need to make the map system, which is currently way too big, smaller. The first Alpha version will probably be uploaded before the weekend.
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DJ Omnimaga
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Re: Casio RPG
«
Reply #4 on:
March 02, 2011, 05:01:15 am »
Cool to hear.
By the way if you can open source code for 8xp files with SourceCoder, TokenIDE or the like, feel free to use monster ideas in I13L. I forgot what each variable do, but there are ASCII monsters and names there. It's from Illusiat 13.
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sjasogun1
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Re: Casio RPG
«
Reply #5 on:
March 02, 2011, 07:16:20 am »
No, that's not nessecary; I won't be using small sprites (1 character/3x1) but 5x3 or 3x3 sprites for the monsters. An example I can type here would look somewhat like this:
#===#
|| ∏ ||
E
On the calc the reversed E is as large as the regular E, but you get the idea. This is supposed to look like a crab, by the way.
EDIT: Screenshots have been uploaded!!!
«
Last Edit: March 02, 2011, 12:24:33 pm by sjasogun1
»
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DJ Omnimaga
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Re: Casio RPG
«
Reply #6 on:
March 03, 2011, 04:20:30 am »
Ah I see, seems good.
Also I like the enemy sprites. They fit quite well. One thing I wonder though is what are the digits on the world map?
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sjasogun1
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Re: Casio RPG
«
Reply #7 on:
March 03, 2011, 08:14:14 am »
The digits are area's that are still locked; They can be entered (and the number changes to a regular black dot) when your level is the number displayed. This is just for this area, though. When you've finished this area and enter new ones (which I haven't made yet) the player ought to be wise enough not to enter the final area straight away.
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Re: Casio RPG
«
Reply #8 on:
March 03, 2011, 03:54:21 pm »
Ah ok so they require a minimum level to be accessed?
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Ashbad
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Re: Casio RPG
«
Reply #9 on:
March 03, 2011, 05:21:27 pm »
hey this looks good! nice ASCII art. Keep up the great work
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sjasogun1
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Re: Casio RPG
«
Reply #10 on:
March 04, 2011, 03:23:41 pm »
The first version of the game has been uploaded! Description and download links can be found in the first post. Please leave your comments on the game so far!
Also, DJ_O, yes, they require a minimum level.
«
Last Edit: March 04, 2011, 03:24:37 pm by sjasogun1
»
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TIfanx1999
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Re: Casio RPG
«
Reply #11 on:
March 06, 2011, 09:55:44 am »
It's good to see screenies, they look nice! Also, hooray for demos! ^^
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DJ Omnimaga
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Re: Casio RPG
«
Reply #12 on:
March 07, 2011, 08:27:09 pm »
Nice to see a download! I'm gonna load this (or try) on my 9860G now.
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DJ Omnimaga
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Re: Casio RPG
«
Reply #13 on:
March 08, 2011, 03:20:38 am »
Update:
I finally played it and I like the battle graphics and animations. However, I would suggest maybe to reduce difficulty for the first battles, because in 2 occasions I survived 2 battles, running out of healing items and not having enough gold to buy more, and died.
Also, are there any dungeon maps to wander around or is it mostly fighting over and over? It would be nice to have some stuff to explore.
On a side note the game works on the Prizm too, aside obviously from the Locate glitch with non-ASCII tokens (which Casio will most likely fix soon).
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TIfanx1999
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Re: Casio RPG
«
Reply #14 on:
March 09, 2011, 08:57:32 am »
Ah this is good to know that 9860 BASIC programs work on the Prizm as well. I was wondering this since I hadn't seen any mention of it yet. I may yet get to try this(eventually).
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Casio RPG: The age of Slime (beta 0.2)