Author Topic: CGDoom  (Read 78207 times)

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Offline Lionel Debroux

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Re: CGDoom
« Reply #45 on: July 17, 2012, 01:40:04 am »
Very good job ;)
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Offline MPoupe

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Re: CGDoom
« Reply #46 on: July 17, 2012, 05:18:07 am »
...Hexen and Heretic games are using a modified version of the original Doom engine, and their wads are incompatible with nDoom....
Actually I ported the nDoom, but I tested the non-converted wad files. This is the reason why it didn't work.
Thank you for explaining.

Offline totoyo

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Re: CGDoom
« Reply #47 on: July 17, 2012, 10:29:44 am »
94 MHz seems to work fine for me, the framerate is pretty decent :D
94 MHz for me too, but y can't go faster...
Sorry for my bad english, i'm french. Thanks :-)

Offline zeldaking

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Re: CGDoom
« Reply #48 on: July 17, 2012, 02:09:52 pm »
94MHz is the fastest 'safe' overclock of the Prizm at the moment. This is actually pretty decent.

Offline shmibs

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Re: CGDoom
« Reply #49 on: July 17, 2012, 02:51:36 pm »
looks awesome!

Is it for FX-CG20 only? I tried it on my FX-CG10 and I get "ERROR: File read error" and then it closes. :-\

i'm still getting the same error as parser here.

Offline Juju

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Re: CGDoom
« Reply #50 on: July 17, 2012, 03:03:41 pm »
I have a FX-CG10 and it works fine.

Did you guys transferred the doom.wad file with the program?
« Last Edit: July 17, 2012, 03:04:22 pm by Juju »

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Offline shmibs

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Re: CGDoom
« Reply #51 on: July 17, 2012, 03:10:47 pm »
i did, at least.

EDIT: strike that, i just went to check, and it looks like it was a "prizm not playing nicely with linux" issue. i told my file manager to cut and paste both the g3a and the wad into the filesystem, and both were deleted from the original folder, but only the g3a was on the calculator when i checked just now.
« Last Edit: July 17, 2012, 03:38:58 pm by shmibs »

Offline Deep Toaster

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Re: CGDoom
« Reply #52 on: July 18, 2012, 01:40:37 am »
I finally got around to downloading and trying this, and wow, so much fun :D I agree, the new speed is decent. And DOOM really looks great on the Prizm's color screen.




Offline DJ Omnimaga

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Re: CGDoom
« Reply #53 on: July 18, 2012, 02:20:29 am »
I just tried it after overclocking my calc and the speed is quite good. Awesome job so far. :)

Offline Deep Toaster

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Re: CGDoom
« Reply #54 on: July 19, 2012, 01:05:13 am »
I thought CGDOOM over clocked it for you... If not, I'm still playing the game slower than I should be XD




Offline MPoupe

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Re: CGDoom
« Reply #55 on: July 19, 2012, 10:35:26 am »
I thought CGDOOM over clocked it for you... If not, I'm still playing the game slower than I should be XD
No CGDoom doesn't overclock anything.

Offline DJ Omnimaga

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Re: CGDoom
« Reply #56 on: July 19, 2012, 02:06:07 pm »
I don't like when games overclocks the calc for you, because on exit they leave the calc in that state, which gets annoying when you have to set it back to 58 MHz everytime afterward.

Offline Hayleia

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Re: CGDoom
« Reply #57 on: July 19, 2012, 02:30:57 pm »
Nope, Ranibow Dash Attack overclocks the Prizm then sets it back to normal (at least from what I understood).
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Re: CGDoom
« Reply #58 on: July 19, 2012, 02:50:44 pm »
In multiple occasions, I had one PRIZM game in particular overclock the calc, but fail to set the speed back to its original state upon exit. I don't remember what I ran that did that, though, and if it happens 100% of the time.

Offline Deep Toaster

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Re: CGDoom
« Reply #59 on: July 20, 2012, 12:22:56 am »
I thought CGDOOM over clocked it for you... If not, I'm still playing the game slower than I should be XD
No CGDoom doesn't overclock anything.
Funny, I didn't think the speed was bad at all, especially in fast (rough) rendering mode. Either some other program's already left my Prizm in overclock (unlikely, since I don't have any other recent Prizm games on it), or I've just played too many TI-BASIC games to notice lol