Author Topic: CGDoom  (Read 77843 times)

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Offline DJ Omnimaga

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Re: CGDoom
« Reply #105 on: June 10, 2013, 11:37:10 pm »
How do we change the difficulty settings by the way? Because this version of Doom is incredibly hard (I die in 3 hits O.O)

Offline MPoupe

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Re: CGDoom
« Reply #106 on: June 11, 2013, 09:45:50 am »
How do we change the difficulty settings by the way? Because this version of Doom is incredibly hard (I die in 3 hits O.O)
The difficulty is hardcoded in this version. But the source code is available :-)

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Re: CGDoom
« Reply #107 on: June 11, 2013, 12:39:50 pm »
Ah ok I see, I thought I might have missed a key or something to access the menu. I know on the SNES the game started immediately as well with no menu, but you could access it afterward by pressing start, from what I remember.

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Re: CGDoom
« Reply #108 on: June 12, 2013, 04:12:08 am »
Actually you can switch between default difficulty 3 and super easy difficulty -1 by button [^]. ;-)

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Re: CGDoom
« Reply #109 on: June 12, 2013, 07:27:17 am »
Oh ok I didn't know about that. Thanks :)

Offline MPoupe

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Re: CGDoom
« Reply #110 on: September 16, 2013, 03:47:23 pm »
Hello,
I finally recompiled CGDoom by PrizmSDK 0.3. I used software support for 64 integers, so I removed my very slow routines for multiply and divide for 64 bits. Other sources untouched. So it might be little faster.

Test it if you want.:-)

Offline Spenceboy98

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Re: CGDoom
« Reply #111 on: September 16, 2013, 04:34:48 pm »
Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D
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Re: CGDoom
« Reply #112 on: September 16, 2013, 07:13:55 pm »
Nice, I shall try it soon.

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Re: CGDoom
« Reply #113 on: September 17, 2013, 02:00:36 pm »
Great! I think it is a little faster, but I can't tell. Also, did you use this build of 0.4 stuff?

Btw, are you planning on doing anything else for the Prizm (perhaps something like a gameboy emu :P)? Most, if not all, of your Prizm projects are really cool and fun to use. :D
No, it is clean SDK 0.3. It was a test how it works. Until now I always used Simon's miniSDK.

It seems now I have more free time than in the past (I changed my job), so I hope I will be able to develop something for Prizm.
First I want to continue on the old projects (CGDoom, fxTerm), then I have some ideas. But no, I will not write gameboy emu :-)

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Re: CGDoom
« Reply #114 on: October 08, 2013, 11:55:09 pm »
Can't wait to see more of your projects. Make sure to let us know about them when you have updates! :)