Author Topic: first Casio BASIC game/random test of stuff  (Read 5309 times)

0 Members and 1 Guest are viewing this topic.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
first Casio BASIC game/random test of stuff
« on: February 21, 2012, 05:20:22 pm »
First thing I made with my new PRIZM :)

It's small, but it's a start as I learn casio BASIC!

http://www.casiocalc.org/?showtopic=2448

^^ This is where I'm learning in case anyone else is interested :)


My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: first Casio BASIC game/random test of stuff
« Reply #1 on: February 23, 2012, 01:58:08 am »
Glad to see you get into Prizm development too. :) Good luck on this and I hope to see more progress soon, specifically on the map engine and how you will handle collision detection. Do you plan to use strings, matrices, pictures for collision and map storage? I know with strings you're limited to 256 characters at once, but that's more than enough to fill the screen and it's much smaller than matrices.

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: first Casio BASIC game/random test of stuff
« Reply #2 on: February 23, 2012, 02:57:01 pm »
I am attempting strings, but casio-BASIC is different when it comes to strings. For instance for some reason in TI basic if you store more then the width of the screen in tiles in a string and output it, it just draws the next stuff on the line below, but in casio basic it just draws it off screen :P and there all these other command for strings I have yet to figure out, but as for color dependent tiles I have an idea once this string thing is figured out :)
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES:

Offline flyingfisch

  • I'm 1337 now!
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1620
  • Rating: +94/-17
  • Testing, testing, 1...2...3...4...5...6...7...8..9
    • View Profile
    • Top Page Website Design
Re: first Casio BASIC game/random test of stuff
« Reply #3 on: February 23, 2012, 03:19:01 pm »
Yes, casio does not do text wrap. However, Purobaz managed to do it himself with free wheel so you may want to look at his code/ask him ;)



Quote from: my dad
"welcome to the world of computers, where everything seems to be based on random number generators"



The Game V. 2.0

Offline saintrunner

  • Custom Spriter: You ask it! I'll Make it!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1787
  • Rating: +115/-11
  • Flogging Molly
    • View Profile
    • Jonny K Music
Re: first Casio BASIC game/random test of stuff
« Reply #4 on: February 23, 2012, 11:58:31 pm »
Yes, casio does not do text wrap. However, Purobaz managed to do it himself with free wheel so you may want to look at his code/ask him ;)

I noticed, and that is what I am doing. lol I've keep staring at different codes, I believe I am beginning to dream in BASIC.... O.O
My Sprites Thread   :Updated often :) for your viewing pleasure

GAMES: