This RPG (which still remains somewhat nameless) is my first attempt to write a game for the Prizm. It takes advantage of the basic language's strengths and attempts to downplay some of the weaknesses (it takes 5-9 seconds to draw an area on the screen). Development has been halted for the time being but I will gladly pick it up again in the future, especially if hybrid basic becomes possible or if I have time to try to write it in C or anything related to that.
Features:7*21 areas-5 included now in this release
Dialog with other "characters" (those would be the magenta T types)
Color
(limited due to you-know-what)
Progress: 100% of minimalist storyline Complete!53/53 areas have been created.
53/53 areas are present on the calc.
53/53 areas have been storylined.
Screenshot of the previous version. Does not represent the current version though,
I anticipate an animated screenshot of the real game coming soon. nvm, trial expired...
More Screenies (They're not supposed to be transparent,
transparency is not supported in the gameAvailable now is the first release.