Author Topic: The Reign of Legends: Across Time  (Read 18328 times)

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Ashbad

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The Reign of Legends: Across Time
« on: June 04, 2011, 04:41:17 pm »
Many of you may remember the game Reign of Legends III -- the masterpiece of BASIC programming and calculator RPGs in general.  Many, including myself, claim it to be one of the most important and overall best games in calculator gaming history.  We can all thank Kevin "DJ Omnimaga" Ouellet greatly for This game, which changed the community for years to come.  It was one of the longest calculator RPGs in history, being the longest for the 84+ (16 hours of gameplay, not-including loading times).  It also had beautiful monochrome graphics, a Final Fantasy++ touch to it, and even an hour total of in-game movies!

However, the newer generation of calculator gamers unfortunately don't know about this awesome RPG, and therefore it isn't as popular as it once was.  This is a shame, since it was very well done, and extremely fun.

So, I come with a proposal with a new project for myself: a total remake of this wonderful classic for the fx CG-10/20 Prizm platform, made in C with the GCC package and using all original sprites and graphics (as request by DJ, but I was already gonna do all my own stuff, I would find it shameful to break the spirit of originality that DJ showed with his original carnation).  Here is a screenshot from the original, and a mock up I made in ~20 minutes in MS paint (I didn't put in all the enemies and players in yet, since those are much harder and more time consuming to make, and this is just a mock up for now):

Original:




Mock-up:




The new reboot will include everything from the old game remastered for SNES-quality graphics, plus possibly a few new sidequests and minigames!  Stay Tuned for more as I progress with this!

~Ashbad
« Last Edit: June 05, 2011, 08:25:33 am by Ashbad »

Offline ruler501

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Re: Reign of Legends: Golden Ages
« Reply #1 on: June 04, 2011, 04:53:44 pm »
This sounds great and I have to wish you the best of luck with your project
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
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Offline DJ Omnimaga

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Re: Reign of Legends: Golden Ages
« Reply #2 on: June 04, 2011, 05:04:59 pm »
Hmm just one thing:  THE FX-cg10/PRIZM screen is 384x216 ;)

Also that looks nice, but I'll have to give some suggestions for the game itself so you don't go too far from the theme:

-The game HUD and menus should be like Final Fantasy III through VII and similar to the 3 ROL games (each battle name below each others, or listed vertically, if you get what I mean), to remain true to the original series.
-The game is futuristic, so the HUD/text boxes should probably be the same way too and the text less ancient style.

-Make sure to stick to what the backgrounds are supposed to be :P. Example, in the original screenshot above, the battle occurs in a crystal floor area, like the final dungeon in Final Fantasy IV, so it should look more like this:



The reason why I didn't make it like that in the game is because my system did not support displaying floor tiles where are located the sprites. As a result I just showed one row of them above and the black line was just like the void.

-And yeah since the game is kinda futuristic, in certain parts many enemies are robots.
-Also the main char, Lekens, should remain a ninja, Zanik a barefist fighter and Nomesi some sort of black wizard.

-PLease make sure to get rid of the overworld/walking engine HUD. The only reason why it existed was due to the way map collision was coded. It is not really needed anymore. You can always keep it and add more stuff, though, if you want to make up for the larger LCD.

-Also, because the original game runs extremly slow, leveling up speed was artificially increased to make up for the lost time on loading screens. You might need to adjust that in this version. You should also play through the entire original anmd check the code to make sure to not miss anything lol.

-Also as side quest it might be fun if at the end it was possible to find a way to get the airship in year 2235 by doing something in 95000 B.C or something else, then have the extra side quest be located in 2235  A.D :P

One final thing for now: You can keep it called The Reign of Legends 3 (don't forget the "The"), but as this would be the only ROL game on the PRIZM, you could always rename it to something like "The Reign of Legends: The Last Judgement", "The Reign of Legends: Across the Time" or something like that, in reference to how you need to travel in time to advance in your quest, like in Chrono Trigger.

(Also ROL3 is not close to being the longest calc game, but if we only include graphical ones, I think it is. Otherwise that status would go to Illusiat 12. ROL3 would be ranked 6th I think in lenght)
« Last Edit: June 04, 2011, 05:06:51 pm by DJ_O »

Ashbad

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Re: The Reign of Legends: Across Time
« Reply #3 on: June 05, 2011, 08:26:50 am »
Those are good points I'll be sure to hit on, DJ :)

Well, right now I'm going to replay the entire game again so that I can make sure to get it exactly accurate when I make the reboot.

EDIT: for those who never played the game before, you can find it Here in the omnimaga file archive.
« Last Edit: June 05, 2011, 08:39:39 am by Ashbad »

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Re: The Reign of Legends: Across Time
« Reply #4 on: June 05, 2011, 09:21:55 am »
Awesome! Glad to see this is getting a Prizm reboot. I always wanted to play through this, but I never was able to finish it before I had to take it off my calc to keep working on my projects.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline TIfanx1999

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Re: The Reign of Legends: Across Time
« Reply #5 on: June 05, 2011, 10:41:59 am »
The original is great in it's own right. I'd love to see a brand new Prizm rendition in color! :D With a larger screen resolution and color it could really shine. I'd imagine it looking graphically similar to FFIV and FFVI on the Super Nintendo. Anyhow, I'm really looking forward to this. I'd love to contribute sprites... :D

Ashbad

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Re: The Reign of Legends: Across Time
« Reply #6 on: June 05, 2011, 11:17:50 am »
I'd love to contribute sprites... :D

I'd also love to work with you :D It'd be great if we could collaborate, I always thought you had great spriting skills :)

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Re: The Reign of Legends: Across Time
« Reply #7 on: June 05, 2011, 11:21:12 am »
Ashbad, I wish you good luck for this :)

Offline JustCause

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Re: The Reign of Legends: Across Time
« Reply #8 on: June 05, 2011, 11:41:05 am »
Squeeeeeeee! *dies*

...er, I mean, good luck.
See you, space cowboy...

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Re: The Reign of Legends: Across Time
« Reply #9 on: June 05, 2011, 12:01:20 pm »
That would be an awesome calc game, Ashbad.  Even though I know it's a mockup, the color screenie looks gourgeous

Offline DJ Omnimaga

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Re: The Reign of Legends: Across Time
« Reply #10 on: June 05, 2011, 06:16:43 pm »
That reminds me... I wish wabbitemu supported still screenshot capture rather than just animated. It would allow me to give you some game maps.

Ashbad

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Re: The Reign of Legends: Across Time
« Reply #11 on: June 05, 2011, 06:25:11 pm »
That reminds me... I wish wabbitemu supported still screenshot capture rather than just animated. It would allow me to give you some game maps.

I would love some game maps -- then I would only have to replay the game ~5 times, and not ~20 :P

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Re: The Reign of Legends: Across Time
« Reply #12 on: June 05, 2011, 06:37:17 pm »
Well you could maybe hack the stats to have max level and stuff, but maps would still be nice so you can find some secret paths easier.

On a side note how large do you plan each map to be? In the original game, they're split by 10x8 chunks (8x8 tiles).
« Last Edit: June 05, 2011, 06:38:46 pm by DJ_O »

Ashbad

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Re: The Reign of Legends: Across Time
« Reply #13 on: June 05, 2011, 06:48:43 pm »
Well you could maybe hack the stats to have max level and stuff, but maps would still be nice so you can find some secret paths easier.

On a side note how large do you plan each map to be? In the original game, they're split by 10x8 chunks (8x8 tiles).

Well, I was thinking of either staying with 8x10 maps and 24x24 tiles, or maybe go down to 16x16 and make them a bit bigger.  Which do you think would be best?

EDIT: I think I'll go with 24x24 tiles and 8x10 maps, to not change it around too much, since there's a lot of content already :)
« Last Edit: June 05, 2011, 07:14:48 pm by Ashbad »

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Re: The Reign of Legends: Across Time
« Reply #14 on: June 05, 2011, 09:23:02 pm »
I'd love to contribute sprites... :D

I'd also love to work with you :D It'd be great if we could collaborate, I always thought you had great spriting skills :)
If you're serious, I'll have to play through this game again and also get familiar with the Prizm's color pallet. Let me know what's up. :D