Author Topic: [PRIZM] Mode 7 Port  (Read 4993 times)

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Offline Spenceboy98

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[PRIZM] Mode 7 Port
« on: February 26, 2013, 06:43:17 pm »
This is a port of a Mode 7 engine by t0xic_kitt3n.

The original:
http://ourl.ca/18123/336651

Download attached.

It works quite well.

Controls:

[8] = Forward
[5] = Backward
[4] = Left
[6] = Right
[7] = Rotate Left
[9] = Rotate Right
« Last Edit: February 26, 2013, 08:09:53 pm by Spenceboy98 »
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Offline Matrefeytontias

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Re: [PRIZM] Mode 7 Port
« Reply #1 on: February 26, 2013, 07:56:04 pm »
You should say that the engine has been made by both t0xic_kitt3n and hoffa.

Also, could you post a screenie, since I don't own a Prizm ?

Offline Spenceboy98

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Re: [PRIZM] Mode 7 Port
« Reply #2 on: February 26, 2013, 08:09:43 pm »
You should say that the engine has been made by both t0xic_kitt3n and hoffa.

Also, could you post a screenie, since I don't own a Prizm ?

I'm trying to figure out how to pause the while loop so I can get a screenie. Also, I'm pretty sure I ported a version that was only made by t0xic_kitt3n. I may be mistaken though. Check the link if you need to.
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Offline Sorunome

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Re: [PRIZM] Mode 7 Port
« Reply #3 on: February 26, 2013, 08:10:35 pm »
Yeah, it sounds cool but a screenie would be nice! :D

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Offline Spenceboy98

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Re: [PRIZM] Mode 7 Port
« Reply #4 on: February 26, 2013, 10:39:15 pm »
Woohoo! I got some screenies!
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Offline DJ Omnimaga

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Re: [PRIZM] Mode 7 Port
« Reply #5 on: February 26, 2013, 10:57:28 pm »
Looks kinda nice, although I wonder if it supports different colors yet? It would probably be easier to see if the contrast wasn't this high between the sky and the floor :P (eg black sky or light blue floor). It would make videos easier to create, too, because with cameras that most people got combined with Youtube compression, we won't be able to see anything :P
« Last Edit: February 26, 2013, 10:58:08 pm by DJ_O »

Offline Spenceboy98

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Re: [PRIZM] Mode 7 Port
« Reply #6 on: February 26, 2013, 10:59:18 pm »
Looks kinda nice, although I wonder if it supports different colors yet? It would probably be easier to see if the contrast wasn't this high between the sky and the floor :P (eg black sky or light blue floor). It would make videos easier to create, too, because with cameras that most people got combined with Youtube compression, we won't be able to see anything :P

I can try to change the colors. I'll see what I can do.
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Offline Spenceboy98

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Re: [PRIZM] Mode 7 Port
« Reply #7 on: February 26, 2013, 11:39:27 pm »
Okay. I fixed the background so it isn't white, but I still don't know how to change the texture color. If any of you can look through the code(attached in the first post), could you point out where I can change it's color? I'm not sure.

« Last Edit: February 26, 2013, 11:39:37 pm by Spenceboy98 »
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Offline DJ Omnimaga

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Re: [PRIZM] Mode 7 Port
« Reply #8 on: February 27, 2013, 12:25:27 am »
It looks like you only got blue and you're missing data for green/red color or their part is set to 0 or something. Or the data is in a different format than what you're trying to read it as. I don't know C, though, so someone else might have to help. (I know that the Nspire CX supports 16 bit colors, but I am unsure what the original engine used)
« Last Edit: February 27, 2013, 12:28:29 am by DJ_O »

Offline Sorunome

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Re: [PRIZM] Mode 7 Port
« Reply #9 on: February 28, 2013, 12:16:08 am »
Wow, the screenies do look kinda nice, now make a awesome game with the engine >.< (or let somebody else do the game job)

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