Author Topic: Prizm Preprocessor symbols  (Read 6276 times)

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Offline ruler501

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Re: Prizm Preprocessor symbols
« Reply #15 on: June 11, 2012, 04:12:45 pm »
for now I think runtime defines will work but I will probably prod the devs to add it in eventually
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y