Author Topic: Physics in C  (Read 2632 times)

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Offline Spenceboy98

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Physics in C
« on: April 27, 2012, 07:28:55 pm »
Does anyone know how to do physics in Prizm C? I think I wanna try to make a platformer game.
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Offline ruler501

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Re: Physics in C
« Reply #1 on: April 27, 2012, 07:54:10 pm »
If you found a light C library for physics you could probably use that. I'd think it would be the same since they use a version of gcc to ompile it
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Offline PierrotLL

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Re: Physics in C
« Reply #2 on: April 28, 2012, 04:56:47 am »
In a lot of game, the map is a table where each cell contains a tile. Some of them are solids, others not.
Example in Mario, each block is a tile :

Mario is as wide as the tiles, so he can to be on 2 tiles at the time. So you have to check these 2 tiles under him to know if Mario can fall down.