0 Members and 2 Guests are viewing this topic.
.org $30002000data.l $xxxxxxxx ;header for shell data.l $00000002 ;size of executabledata.b $01 ;true if MMU is to be resetdata.b $03 ;speed setting, 0-3data.b $00 ;true if interrupts are to be disableddata.b $01 ;true if fpu interpreter is to be enableddata.b $01 ;true if all general purpose registers are to be cleared before executiondata.b $01 ;true if VRAM and screen are to be cleareddata.b $00 ;true if executable space is to be cleareddata.b $00 ;true if to begin execution in priveleged mode;next 176 bytes are to be used for future expansiondata.l $00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000,$00000000;next 64 bytes are for program description. 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$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00data.b $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00data.b $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00data.b $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00data.b $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00;executable begins at $30004100RSTNOP
Alternative: Uses a chunk based format (hereafter referred to as packets) in order to maintain compatibility with a wide range of data typesFile header format:Types of errors: Type 1: Low severity parsing error. The user does not need to be informed and the parser can continue with little to no error handling. Type 2: Moderate severity parsing error. The user may be informed if the program deems necessary and some error handling should generally be administered. Type 3: High severity parsing error. The user should be informed and all parsing should be stopped to handle the error immediately. Packets are identified by a 32 bit header in order to permit efficient register loading during parsingPacket Bytes 1 & 2: ID bytes. If the ID word is not recognized, then parsers must skip the packet. The only time parsers are not allowed to skip packets is if the packets are on a special list (listed below). All programs must contain a copy of this list. If the ID is found on the secondary list, the parser must return a type 3 error, since further parsing is either useless or impossible. File Type FileName Main() Packet Bytes 2 & 3: Size bytes. The size bytes detail the size of the data without the header and are equal to the data size in bytes. This means that if the packet needs to be skipped, then the address of the next packet is equal to the address of the first byte of data plus the size word. If the size word is 0x00 00, then the size isn't applicable to the packet type. If it is 0xFF FF, then the data size is unknown and a type 1 error should be returned. All other words are valid sizes. Within the file parsing program itself, each entry in the array of understood packets should include within it the earliest format version that the entry is compatible with. If a version compatibility packet is present and the packet requires an earlier version than is available for certain packets, they should be skipped. However, if the packet is a critical packet, then a type 3 error must be generated. Types of packets: Parent program: ID word is 0x00 00 Contains a 12 byte hex string designating the parent program. This may be a shell, a compiler, or any other program. File type: 0x00 01 Details general information about the type of file, such as image data or executable program. Two byte packet. 0x00 01: Executable SH3 Machine code (Prizm equivalent of .exe) 0x00 02: Routine library FileName: ID word is 0x00 02 Contains an 8 byte ASCII file name of the form **** ****.*** where * can be any printable ASCII character. The characters following the period are the file extension. Program name should be padded with 0xFF bytes if not long enough. 12 bytes. Version compatibility: ID word is 0x00 03 Four byte packet that details the earliest format version that should be applied to each packet. If this packet is not present, a type 2 error should be generated. The format for this packet is SB VV SS SV, where SB is the byte 0x55, VV is the version number in hex, SS secondary version number, and SV is the sub-version number. For example, if the format was of version 01.04.10, then the data in the packet would be 55 01 04 10 Header packet: ID word is 0x00 10 Details additional file specific information, such as the author's name, file comments, references to other files,... General purpose packet. Can include other packets within itself. Size is thus not applicable. Look for the header end packet. Language: 0x00 11 Contains a three byte ASCII string detailing the language. E.G. ENG for English, GER for German, etc... Checksum: 0x00 12 Contains a 4 byte checksum of the data contained by the Main() packet. The checksum is a standard 32 bit checksum taken Mod 2^32 TimeStamp packet: 0x00 13 Fourteen byte packet consisting of YYYY MM DD HH MM SS, using the 24 hour clock with zero indexed values on the hour, minute, and second. HeaderEnd: 0x01 00 Marks the end of a Header packet. Size not applicable. Icon Packet: 0x01 01 First byte is the number of colors used in the icon image. 0x02 is monochrome, 0x08 is 8 color, 0x10 is 16, etc. If the first byte is 00 or another unsupported byte, a type 1 error should be thrown and the packet skipped. If the program requires an icon and the first byte is invalid, the program may contine trying to parse the icon or it may substitute a default icon. The second and third bytes of the packet are the width and height respectively of the icon. Fourth byte is unused except for data alignment. Note that the packet itself can only support icons up to 180 pixels on each side, so all sizes greater than this are automatically invalid. It is recommended that only certain icon sizes be supported by the program. If an invalid size is encountered, it may handle the errors in a similar fashion to an invalid color byte in the packet. File size: 0x01 02 This four byte packet details the size of the data in Main() in bytes. It is not necessary for the format (although the program may require it). Clock speed packet: 0x01 03 Contains a 6 byte field. The first byte states the CPU clock speed in hex, the second byte details the Peripheral clock frequency, and the third byte details the Bus clock. The fourth and fifth bytes contain the values to be written to the FRQCR. If overwriting the register isn't desired, the value 0x2000 should be present in these bytes. The sixth byte is contains the byte to be applied to UCLKCR. If the register is not to be overwritten, the value 0x20 should be used. Remember that to overwrite UCLKCR, the data must be written with 0xA5 in the high byte of the write word. MMUCR: 0x01 04 A four byte packet. If present, the data in the packet should be written to the MMU. This packet need not be supported if the application is to execute outside the P1 and P2 memory areas. File load: 0x01 05 Contains a series of ASCII filenames, each 8 bytes long, of the format ^**** ****.***/ The ending "/" character is used to designate the end of each filename and the "*" character designates any printable ASCII character. The character at the beginning of the string will be "^" if the file is to be loaded into memory and "#" if it is simply to be checked for its presence on the device. If one or more of the files are not present, then the program should inform the user. Main(): 0xFF FF The packet containing all user data (such as code) within the file. Size is not applicable. File structure: Bytes 0-4: ASCII representation of the file extension of the format ".***" If not all of the bytes are used, fill the remaining spaces with null bytes. All bytes afterwards are contained within packets, which are to be arranged in the ascending order of their ID bytes.
Alternative: Uses a chunk based format (hereafter referred to as packets) in order to maintain compatibility with a wide range of data typesFile header format:Types of errors: Type 1: Low severity parsing error. The user does not need to be informed and the parser can continue with little to no error handling. Type 2: Moderate severity parsing error. The user may be informed if the program deems necessary and some error handling should generally be administered. Type 3: High severity parsing error. The user should be informed and all parsing should be stopped to handle the error immediately. Packets are identified by a 32 bit header in order to permit efficient register loading during parsingPacket Bytes 1 & 2: ID bytes. If the ID word is not recognized, then parsers must skip the packet. The only time parsers are not allowed to skip packets is if the packets are on a special list (listed below). All programs must contain a copy of this list. If the ID is found on the secondary list, the parser must return a type 3 error, since further parsing is either useless or impossible. File Type FileName Main() Packet Bytes 2 & 3: Size bytes. The size bytes detail the size of the data without the header and are equal to the data size in bytes. This means that if the packet needs to be skipped, then the address of the next packet is equal to the address of the first byte of data plus the size word. If the size word is 0x00 00, then the size isn't applicable to the packet type. If it is 0xFF FF, then the data size is unknown and a type 1 error should be returned. All other words are valid sizes. Within the file parsing program itself, each entry in the array of understood packets should include within it the earliest format version that the entry is compatible with. If a version compatibility packet is present and the packet requires an earlier version than is available for certain packets, they should be skipped. However, if the packet is a critical packet, then a type 3 error must be generated. Types of packets: Parent program: ID word is 0x00 00 Contains a 12 byte hex string designating the parent program. This may be a shell, a compiler, or any other program. File type: 0x00 01 Details general information about the type of file, such as image data or executable program. Two byte packet. 0x00 01: Executable SH3 Machine code (Prizm equivalent of .exe) 0x00 02: Routine library FileName: ID word is 0x00 02 Contains an 8 byte ASCII file name of the form **** ****.*** where * can be any printable ASCII character. The characters following the period are the file extension. Program name should be padded with 0xFF bytes if not long enough. 12 bytes. Version compatibility: ID word is 0x00 03 Four byte packet that details the earliest format version that should be applied to each packet. If this packet is not present, a type 2 error should be generated. The format for this packet is SB VV SS SV, where SB is the byte 0x55, VV is the version number in hex, SS secondary version number, and SV is the sub-version number. For example, if the format was of version 01.04.10, then the data in the packet would be 55 01 04 10 Language: 0x00 04 Contains a four byte ASCII string detailing the language of the code. E.G. "JAVA" for Java, "LUA " for Lua, "ASM " for ASM and C, etc... Note the appended space after "LUA" in order to make the string 4 bytes. Longer strings should be truncated. Header packet: ID word is 0x00 10 Details additional file specific information, such as the author's name, file comments, references to other files,... General purpose packet. Can include other packets within itself. Size is thus not applicable. Look for the header end packet. FontLang: 0x00 11 Contains a three byte ASCII string detailing the font language. E.G. "ENG" for English, "GER" for German, etc... Checksum: 0x00 12 Contains a 4 byte checksum of the data contained by the Main() packet. The checksum is a standard 32 bit checksum taken Mod 2^32 TimeStamp packet: 0x00 13 Fourteen byte packet consisting of YYYY MM DD HH MM SS, using the 24 hour clock with zero indexed values on the hour, minute, and second. HeaderEnd: 0x01 00 Marks the end of a Header packet. Size not applicable. Icon Packet: 0x01 01 First byte is the number of colors used in the icon image. 0x02 is monochrome, 0x08 is 8 color, 0x10 is 16, etc. If the first byte is 00 or another unsupported byte, a type 1 error should be thrown and the packet skipped. If the program requires an icon and the first byte is invalid, the program may contine trying to parse the icon or it may substitute a default icon. The second and third bytes of the packet are the width and height respectively of the icon. Fourth byte is unused except for data alignment. Note that the packet itself can only support icons up to 180 pixels on each side, so all sizes greater than this are automatically invalid. It is recommended that only certain icon sizes be supported by the program. If an invalid size is encountered, it may handle the errors in a similar fashion to an invalid color byte in the packet. File size: 0x01 02 This four byte packet details the size of the data in Main() in bytes. It is not necessary for the format (although the program may require it). Clock speed packet: 0x01 03 Contains a 6 byte field. The first byte states the CPU clock speed in hex, the second byte details the Peripheral clock frequency, and the third byte details the Bus clock. The fourth and fifth bytes contain the values to be written to the FRQCR. If overwriting the register isn't desired, the value 0x2000 should be present in these bytes. The sixth byte is contains the byte to be applied to UCLKCR. If the register is not to be overwritten, the value 0x20 should be used. Remember that to overwrite UCLKCR, the data must be written with 0xA5 in the high byte of the write word. MMUCR: 0x01 04 A four byte packet. If present, the data in the packet should be written to the MMU. This packet need not be supported if the application is to execute outside the P1 and P2 memory areas. File load: 0x01 05 Contains a series of ASCII filenames, each 8 bytes long, of the format ^**** ****.***/ The ending "/" character is used to designate the end of each filename and the "*" character designates any printable ASCII character. The character at the beginning of the string will be "^" if the file is to be loaded into memory and "#" if it is simply to be checked for its presence on the device. If one or more of the files are not present, then the program should inform the user. Main(): 0xFF FF The packet containing all user data (such as code) within the file. Size is not applicable. File structure: Bytes 0-4: ASCII representation of the file extension of the format ".***" If not all of the bytes are used, fill the remaining spaces with null bytes. All bytes afterwards are contained within packets, which are to be arranged in the ascending order of their ID bytes.
Language: 0x00 04 Contains a four byte ASCII string detailing the language of the code. E.G. "JAVA" for Java, "LUA " for Lua, "ASM " for ASM and C, etc... Note the appended space after "LUA" in order to make the string 4 bytes. Longer strings should be truncated.... FontLang: 0x00 11 Contains a three byte ASCII string detailing the font language. E.G. "ENG" for English, "GER" for German, etc...
The only time parsers are not allowed to skip packets is if the packets are on a special list (listed below). All programs must contain a copy of this list. If the ID is found on the secondary list, the parser must return a type 3 error, since further parsing is either useless or impossible. File Type FileName Main()
Icon Mode: 0x01 06 Size is always multiple of 2. First byte is the icon mode number (1 byte integer). A value of FF means "all modes." In order to prevent FF icons from overwhelming other icons on the list, they must always be the last entry in the list and and the parser may thus return before seeing this byte. The second byte is which occurrence of the icon packet should be used if this is the current mode. The third byte, if present is the icon mode number and so on. Packet icons occurrences are 0 indexed. Ex: Shell is in "Mode 7," which uses full 16 bit color and there are two icons to select from, one for mode 7 and one for the rest of the modes. 0106 0004 0700 FF01 0x0101 FFFF FFFF 1010 <image code> Icon Packet: 0x01 01 First two bytes are the number of colors used in the icon image. 0x00 02 is monochrome, 0x00 08 is 8 color, 0x00 10 is 16, 0xFF FF is 16 bit, etc... If the first two bytes are 00 00 or another unsupported word, a type 1 error should be thrown and the packet skipped. If the program requires an icon and the first two bytes are invalid, the program may continue trying to parse the icon or it may substitute a default icon. The third and fourth bytes of the packet are the width and height respectively of the icon. Note that the packet itself can only support icons up to 180 pixels on each side, so all sizes greater than this are automatically invalid. It is recommended that only certain icon sizes be supported by the program. If an invalid size is encountered, it may handle the errors in a similar fashion to an invalid color byte in the packet.
Hi, I am looking for someone who can make the Algebrator program work on the Casio Prizm Calculator. Algebrator is a .exe file type. The prizm needs a .3ga file type. Here is the link to the program Algebrator http://www.algebrasolver.com. I have the algebrator program I can send to anyone willing to give it a try. The Algebrator program is 6.0 mb and does not need to be installed.
Holy walls of text batman! z80man with hooks, would it allow things like xLIB where some BASIC commands functionality are modified to do things like sprite displaying?
The entire interpreter? Or do you just mean certain functions like Locate and math commands that are not useful in games?And yeah I am curious how many languages will there be. We need one that is easy but fast for sure, because notice how few Nspire developers there were until Lua arrived.