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Omnimaga
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Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
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Topic: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC) (Read 3959 times)
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DJ Omnimaga
Clacualters are teh gr33t
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Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
«
on:
October 24, 2011, 04:12:10 pm »
It would be nice if eventually someone made a tutorial on making sprites and pics using Drawstat commands. I just found this on PC website:
http://www.planet-casio.com/Fr/programmes/programme1781-1-mario-purobaz-jeu-action-sport.html
The mario sprite manages to move at 1.5 FPS. This is not very fast, but it's a big step foward considering with pixel-on we can only draw 3 pixels per second.
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Last Edit: October 24, 2011, 04:12:29 pm by DJ_O
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pokemonrules9
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Re: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
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Reply #1 on:
October 24, 2011, 04:31:56 pm »
I clocked it at 1.75 FPS, but maybe that's just me
But wow! I had no idea that the prizm had that kind of potential for sprites
Hopefully this means a bright future for Casio prizm programming!
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DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)
«
Reply #2 on:
October 26, 2011, 04:29:41 am »
The bad part, though, is the 0.3 seconds delay between sprites. As a result filling the entire screen with a tilemap might almost take a minute depending of the sprite size. X.x
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Drawstat Mario sprite moving at 1.5 FPS (pure-BASIC)