Author Topic: Chips Challenge for TI-Nspire  (Read 64823 times)

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Offline apcalc

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Chips Challenge for TI-Nspire
« on: August 27, 2010, 10:25:44 am »
I have been working on this project for a little while now (although I have made very little progress because of Block Dude/Trapped), but after I finish Trapped, this will be the next project I will be working "full time" on.  Right now, I have a small amount of the game engine working, and the drawing routine is working (except for the fact I have not drawn the sprites yet, so no screenshots yet :P).  I am getting pretty good at 2-D games like this, as they all follow the same basic game engine as Block Dude, except more/different cases have to be added to the engine.

I still have lots to do, but I thought I would announce this project now just to let everyone know.  It is going to be a while before this is finished (probably not until around next summer, maybe longer :().  Hopefully, if I have some time and I don't feel like working on Trapped, I will start on a few of the sprites and post a screenshot here! ;D  I have been making good progress on Trapped, so that might be done sooner than expected, giving me time to work on this! :)

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« Last Edit: December 24, 2010, 09:39:05 pm by apcalc »


Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #1 on: August 27, 2010, 10:30:11 am »
Wow nice to see Chips coming to the Nspire already :)

I hope you can easily convert the levels to integrate them in your game. Calc84maniac converted them, which speed-ed up the development. I hope you finish it :)

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #2 on: August 27, 2010, 10:36:31 am »
I don't see level conversion being too much of a problem as I plan on making all of the levels external from the main program, because including all of the levels would make the program HUGE!

If it comes to the point where I have to type all of the levels in from full pics of the levels and it is holding up the release, I can release it with the first 50 levels or so, and then add the others in level packs released later. :)

Also, custom external level support is planned. :)


Offline Hot_Dog

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Re: Chips Challenge for TI-Nspire
« Reply #3 on: August 27, 2010, 10:38:36 am »
Awesome, apcalc!  I certainly hope people will be n-spired by you and start to make nspire games of their own!

Offline ztrumpet

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Re: Chips Challenge for TI-Nspire
« Reply #4 on: August 27, 2010, 10:57:24 am »
Excellent!  I'm sure Calc84 would give you help if you need it, but I doubt if you will judging from your other games.  Good luck apcalc! ;D

Offline fb39ca4

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Re: Chips Challenge for TI-Nspire
« Reply #5 on: August 27, 2010, 11:42:33 am »
Cool!
It would be nice if the game used the original chips.dat file that contains the levels in the PC version of the game.

Offline willrandship

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Re: Chips Challenge for TI-Nspire
« Reply #6 on: August 27, 2010, 11:56:55 am »
Ooooh! That was one of my favorite games ever. I saw it on the PC first, then found it on the calc a few years ago. If it looks as good as nspire block dude, I'm sure it will be awesome :)

Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #7 on: August 27, 2010, 12:07:44 pm »
How big would all levels be? Because Calc84maniac managed to fit all 150 (plus the entire game) in about 160-170 KB

Offline calc84maniac

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Re: Chips Challenge for TI-Nspire
« Reply #8 on: August 27, 2010, 12:08:44 pm »
There's actually an open-source engine coded in C, if you want to try porting that. It might help if you want a lot of accuracy to the original game. I think it's called Tile World :)
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Offline fb39ca4

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Re: Chips Challenge for TI-Nspire
« Reply #9 on: August 27, 2010, 01:46:24 pm »
Oh yeah-I remember Tile World.

Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #10 on: August 27, 2010, 05:08:28 pm »
Never heard of that one, but I don't play puzzle games a lot on the computer (except Portal). Mostly on calc, so it might be why.

Offline yunhua98

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Re: Chips Challenge for TI-Nspire
« Reply #11 on: August 27, 2010, 05:11:39 pm »
is this going to be 16 level greyscale!
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Re: Chips Challenge for TI-Nspire
« Reply #12 on: August 27, 2010, 05:55:20 pm »
Sweet. Yet another game being ported to Nspire :) To bad I don't have one :P Hope things go well with this :D
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Offline bwang

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Re: Chips Challenge for TI-Nspire
« Reply #13 on: August 27, 2010, 06:41:12 pm »
epicness! With the Nspire's speed, perhaps some cool little graphical effects could be worked in?

Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #14 on: August 27, 2010, 08:09:36 pm »
I will probably move this to its own sub-forum tomorrow or tonight.