Author Topic: Chips Challenge for TI-Nspire  (Read 65205 times)

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Offline Jonius7

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Re: Chips Challenge for TI-Nspire
« Reply #60 on: October 31, 2010, 05:09:10 am »
Wow, i love the animated tiles! adds much more to the game! you could do much more than just flashing animations and stuff...
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Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #61 on: October 31, 2010, 12:17:44 pm »

Offline Munchor

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Re: Chips Challenge for TI-Nspire
« Reply #62 on: October 31, 2010, 12:19:00 pm »


I liked your post and I think NDless capabilities are just huge :)

Offline DJ Omnimaga

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Re: Chips Challenge for TI-Nspire
« Reply #63 on: November 01, 2010, 01:29:18 am »
Nice again. Will this be the character that will be in the game?

Offline ExtendeD

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Re: Chips Challenge for TI-Nspire
« Reply #64 on: November 01, 2010, 03:35:20 am »
Great! Simple but powerful.
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Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #65 on: November 01, 2010, 03:45:27 pm »
Nice again. Will this be the character that will be in the game?

I have not decided yet.  I probably will not be making most of the graphics for this, though (I just found a picture on google of chips challenge, and converted the character to grayscale).

Do you like it?  Or should I change it?


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Re: Chips Challenge for TI-Nspire
« Reply #66 on: November 01, 2010, 06:08:11 pm »
I like it, personally.

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #67 on: November 03, 2010, 05:13:49 pm »
First alpha release posted in the "Beta Releases" thread!



Offline MRide

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Re: Chips Challenge for TI-Nspire
« Reply #68 on: November 03, 2010, 05:46:42 pm »
Wow...
That's awesome! I wish I had an Nspire now, lol.
Of course, I can always play this on my 84+SE. :P

Offline calc84maniac

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Re: Chips Challenge for TI-Nspire
« Reply #69 on: November 03, 2010, 06:41:02 pm »
It doesn't look Microsoft-ish on the TI-84+, though D:
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Offline Hot_Dog

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Re: Chips Challenge for TI-Nspire
« Reply #70 on: November 03, 2010, 06:45:33 pm »
It doesn't look Microsoft-ish on the TI-84+, though D:

Ah, comeon, give yourself a break.  The Ti-84+ has terrible,terrible resolution and doesn't have built-in grayscale.  With that little to work with, you still made an awesome looking game
« Last Edit: November 03, 2010, 06:53:20 pm by Hot_Dog »

Offline MRide

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Re: Chips Challenge for TI-Nspire
« Reply #71 on: November 03, 2010, 06:50:01 pm »
Yeah, I was so excited when I saw that on ticalc.  I hadn't played in years, and it was fun to play it again.

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Re: Chips Challenge for TI-Nspire
« Reply #72 on: November 04, 2010, 03:01:17 am »
I agree, I loved the 84+ one. It was also the first 84 chips clone to ever come out. You did a nice job on it calc84maniac. :)

Same for Apcalc so far. I wish I could try the beta right now. :)

Offline Jonius7

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Re: Chips Challenge for TI-Nspire
« Reply #73 on: November 04, 2010, 03:10:00 am »
wow the game is far developed from when i checked before! welldone apcalc!
Programmed some CASIO Basic in the past
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TI-nspire BASIC
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Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline apcalc

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Re: Chips Challenge for TI-Nspire
« Reply #74 on: November 09, 2010, 08:53:50 pm »
Sadly, I think I found a major problem with the animated tiles. :'(

I sent this to my calc today to test it, and, the Nspire's screen is so terrible, that you can't even tell that the tile is changing.  The two screens just blend together.  Right now, I have almost no delay on this, so it could be (hopefully) that slowing this down a bit will fix it.  Nonetheless, the flashing looked great on the emulator at that speed, which worries me that if I slow it down, it won't look good. :(